mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-27 02:29:10 +00:00
refactor: update a few config comments
This commit is contained in:
@@ -56,7 +56,7 @@ public class Settings {
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┗╸ Documentation: https://william278.net/docs/husksync""";
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┗╸ Documentation: https://william278.net/docs/husksync""";
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// Top-level settings
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// Top-level settings
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@Comment("Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations")
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@Comment({"Locale of the default language file to use.", "Docs: https://william278.net/docs/husksync/translations"})
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private String language = Locales.DEFAULT_LOCALE;
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private String language = Locales.DEFAULT_LOCALE;
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@Comment("Whether to automatically check for plugin updates on startup")
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@Comment("Whether to automatically check for plugin updates on startup")
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@@ -72,7 +72,7 @@ public class Settings {
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@Comment("Whether to provide modern, rich TAB suggestions for commands (if available)")
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@Comment("Whether to provide modern, rich TAB suggestions for commands (if available)")
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private boolean brigadierTabCompletion = false;
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private boolean brigadierTabCompletion = false;
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@Comment("Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook")
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@Comment({"Whether to enable the Player Analytics hook.", "Docs: https://william278.net/docs/husksync/plan-hook"})
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private boolean enablePlanHook = true;
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private boolean enablePlanHook = true;
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@@ -105,8 +105,7 @@ public class Settings {
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"useUnicode=true", "characterEncoding=UTF-8");
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"useUnicode=true", "characterEncoding=UTF-8");
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}
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}
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@Comment({"MYSQL / MARIADB database Hikari connection pool properties.",
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@Comment("MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!")
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"Don't modify this unless you know what you're doing!"})
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private PoolSettings connectionPool = new PoolSettings();
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private PoolSettings connectionPool = new PoolSettings();
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@Getter
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@Getter
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@@ -152,8 +151,7 @@ public class Settings {
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private boolean useSsl = false;
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private boolean useSsl = false;
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}
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}
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@Comment({"Advanced configuration for users of Redis sentinel.",
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@Comment("Options for if you're using Redis sentinel. Don't modify this unless you know what you're doing!")
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"If you don't know what this is, do not modify anything in this section."})
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private RedisSentinel sentinel = new RedisSentinel();
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private RedisSentinel sentinel = new RedisSentinel();
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@Getter
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@Getter
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@@ -178,8 +176,8 @@ public class Settings {
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@NoArgsConstructor(access = AccessLevel.PRIVATE)
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@NoArgsConstructor(access = AccessLevel.PRIVATE)
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public static class SynchronizationSettings {
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public static class SynchronizationSettings {
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@Comment("The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks."
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@Comment({"The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks.",
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+ " Docs: https://william278.net/docs/husksync/sync-modes")
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"Docs: https://william278.net/docs/husksync/sync-modes"})
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private DataSyncer.Mode mode = DataSyncer.Mode.LOCKSTEP;
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private DataSyncer.Mode mode = DataSyncer.Mode.LOCKSTEP;
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@Comment("The number of data snapshot backups that should be kept at once per user")
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@Comment("The number of data snapshot backups that should be kept at once per user")
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@@ -188,8 +186,8 @@ public class Settings {
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@Comment("Number of hours between new snapshots being saved as backups (Use \"0\" to backup all snapshots)")
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@Comment("Number of hours between new snapshots being saved as backups (Use \"0\" to backup all snapshots)")
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private int snapshotBackupFrequency = 4;
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private int snapshotBackupFrequency = 4;
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@Comment("List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated)."
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@Comment({"List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated).",
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+ " Docs: https://william278.net/docs/husksync/data-rotation#save-causes")
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"Docs: https://william278.net/docs/husksync/data-rotation#save-causes"})
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@Getter(AccessLevel.NONE)
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@Getter(AccessLevel.NONE)
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private List<String> autoPinnedSaveCauses = List.of(
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private List<String> autoPinnedSaveCauses = List.of(
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DataSnapshot.SaveCause.INVENTORY_COMMAND.name(),
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DataSnapshot.SaveCause.INVENTORY_COMMAND.name(),
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@@ -213,7 +211,7 @@ public class Settings {
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private boolean enabled = false;
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private boolean enabled = false;
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@Comment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
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@Comment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
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+ " Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
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+ "Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
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private DeathItemsMode itemsToSave = DeathItemsMode.DROPS;
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private DeathItemsMode itemsToSave = DeathItemsMode.DROPS;
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@Comment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
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@Comment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
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@@ -247,7 +245,7 @@ public class Settings {
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+ "pulling data from the database instead (i.e., if the user did not change servers).")
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+ "pulling data from the database instead (i.e., if the user did not change servers).")
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private int networkLatencyMilliseconds = 500;
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private int networkLatencyMilliseconds = 500;
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@Comment("Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)")
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@Comment({"Which data types to synchronize.", "Docs: https://william278.net/docs/husksync/sync-features"})
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@Getter(AccessLevel.NONE)
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@Getter(AccessLevel.NONE)
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private Map<String, Boolean> features = Identifier.getConfigMap();
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private Map<String, Boolean> features = Identifier.getConfigMap();
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@@ -261,6 +259,7 @@ public class Settings {
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public boolean doAutoPin(@NotNull DataSnapshot.SaveCause cause) {
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public boolean doAutoPin(@NotNull DataSnapshot.SaveCause cause) {
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return autoPinnedSaveCauses.contains(cause.name());
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return autoPinnedSaveCauses.contains(cause.name());
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}
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}
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public boolean isFeatureEnabled(@NotNull Identifier id) {
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public boolean isFeatureEnabled(@NotNull Identifier id) {
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return id.isCustom() || features.getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
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return id.isCustom() || features.getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
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}
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}
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@@ -18,7 +18,9 @@ This page contains the configuration structure for HuskSync.
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# ┣╸ Information: https://william278.net/project/husksync
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# ┣╸ Information: https://william278.net/project/husksync
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# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
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# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
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# ┗╸ Documentation: https://william278.net/docs/husksync
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# ┗╸ Documentation: https://william278.net/docs/husksync
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# Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations
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# Locale of the default language file to use.
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# Docs: https://william278.net/docs/husksync/translations
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language: en-gb
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language: en-gb
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# Whether to automatically check for plugin updates on startup
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# Whether to automatically check for plugin updates on startup
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check_for_updates: true
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check_for_updates: true
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@@ -28,21 +30,23 @@ cluster_id: ''
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debug_logging: false
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debug_logging: false
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# Whether to provide modern, rich TAB suggestions for commands (if available)
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# Whether to provide modern, rich TAB suggestions for commands (if available)
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brigadier_tab_completion: false
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brigadier_tab_completion: false
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# Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook
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# Whether to enable the Player Analytics hook.
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# Docs: https://william278.net/docs/husksync/plan-hook
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enable_plan_hook: true
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enable_plan_hook: true
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# Database settings
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database:
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database:
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# Type of database to use (MYSQL, MARIADB)
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# Type of database to use (MYSQL, MARIADB)
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type: MYSQL
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type: MYSQL
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# Specify credentials here for your MYSQL or MARIADB database
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credentials:
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credentials:
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# Specify credentials here for your MYSQL or MARIADB database
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host: localhost
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host: localhost
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port: 3306
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port: 3306
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database: HuskSync
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database: HuskSync
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username: root
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username: root
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password: pa55w0rd
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password: pa55w0rd
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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# MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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connection_pool:
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connection_pool:
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# MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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maximum_pool_size: 10
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maximum_pool_size: 10
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minimum_idle: 10
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minimum_idle: 10
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maximum_lifetime: 1800000
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maximum_lifetime: 1800000
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@@ -52,21 +56,32 @@ database:
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table_names:
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table_names:
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users: husksync_users
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users: husksync_users
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user_data: husksync_user_data
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user_data: husksync_user_data
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# Redis settings
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redis:
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redis:
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# Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
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credentials:
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credentials:
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# Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
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host: localhost
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host: localhost
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port: 6379
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port: 6379
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password: ''
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password: ''
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use_ssl: false
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use_ssl: false
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# Options for if you're using Redis sentinel. Don't modify this unless you know what you're doing!
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sentinel:
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# The master set name for the Redis sentinel.
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master: ''
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# List of host:port pairs
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nodes: []
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password: ''
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# Redis settings
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synchronization:
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synchronization:
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# The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks. Docs: https://william278.net/docs/husksync/sync-modes
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# The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks.
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# Docs: https://william278.net/docs/husksync/sync-modes
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mode: LOCKSTEP
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mode: LOCKSTEP
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# The number of data snapshot backups that should be kept at once per user
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# The number of data snapshot backups that should be kept at once per user
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max_user_data_snapshots: 16
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max_user_data_snapshots: 16
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# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
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# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
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snapshot_backup_frequency: 4
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snapshot_backup_frequency: 4
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# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes
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# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated).
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# Docs: https://william278.net/docs/husksync/data-rotation#save-causes
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auto_pinned_save_causes:
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auto_pinned_save_causes:
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- INVENTORY_COMMAND
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- INVENTORY_COMMAND
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- ENDERCHEST_COMMAND
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- ENDERCHEST_COMMAND
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@@ -75,29 +90,30 @@ synchronization:
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- MPDB_MIGRATION
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- MPDB_MIGRATION
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# Whether to create a snapshot for users on a world when the server saves that world
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# Whether to create a snapshot for users on a world when the server saves that world
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save_on_world_save: true
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save_on_world_save: true
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# Configuration for how and when to sync player data when they die
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save_on_death:
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save_on_death:
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# Whether to create a snapshot for users when they die (containing their death drops)
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# Whether to create a snapshot for users when they die (containing their death drops)
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enabled: true
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enabled: false
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# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server
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# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
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items_to_save: DROPS
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items_to_save: DROPS
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# Should a death snapshot still be created even if the items to save on the player's death are empty?
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# Should a death snapshot still be created even if the items to save on the player's death are empty?
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save_empty_items: false
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save_empty_items: true
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# Whether dead players who log out and log in to a different server should have their items saved.
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# Whether dead players who log out and log in to a different server should have their items saved.
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sync_dead_players_changing_server: true
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sync_dead_players_changing_server: true
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# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
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# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
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compress_data: true
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compress_data: true
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# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
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# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
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notification_display_slot: ACTION_BAR
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notification_display_slot: ACTION_BAR
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# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
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# Persist maps locked in a Cartography Table to let them be viewed on any server
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persist_locked_maps: true
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persist_locked_maps: true
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# Whether to synchronize player max health (requires health syncing to be enabled)
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# Whether to synchronize player max health (requires health syncing to be enabled)
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synchronize_max_health: true
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synchronize_max_health: true
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# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
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# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
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network_latency_milliseconds: 500
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network_latency_milliseconds: 500
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# Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)
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# Which data types to synchronize.
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# Docs: https://william278.net/docs/husksync/sync-features
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features:
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features:
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hunger: true
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persistent_data: true
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persistent_data: false
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inventory: true
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inventory: true
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game_mode: true
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game_mode: true
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advancements: true
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advancements: true
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@@ -107,6 +123,7 @@ synchronization:
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location: false
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location: false
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statistics: true
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statistics: true
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health: true
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health: true
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hunger: true
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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blacklisted_commands_while_locked:
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blacklisted_commands_while_locked:
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- '*'
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- '*'
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@@ -124,11 +141,12 @@ synchronization:
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```yaml
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```yaml
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# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┃ HuskSync Server ID config ┃
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# ┃ HuskSync - Server ID ┃
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# ┃ Developed by William278 ┃
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# ┃ Developed by William278 ┃
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣╸ This file should contain the ID of this server as defined in your proxy config.
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# ┣╸ This file should contain the ID of this server as defined in your proxy config.
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# ┗╸ If you join it using /server alpha, then set it to 'alpha' (case-sensitive)
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# ┗╸ If you join it using /server alpha, then set it to 'alpha' (case-sensitive)
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name: beta
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name: beta
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```
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```
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Reference in New Issue
Block a user