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feat: move all packet sending to be async
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@@ -97,5 +97,10 @@ public interface NMSPackets {
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void sendToastPacket(Player player, ItemStack icon, Component title, Component description);
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void sendInvisibleParticleCloud(int entityId, Location location, UUID uuid, List<Player> sendTo);
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// The mask here is for is the armorstand is on fire or not.
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void sendInvisibleArmorstand(int entityId, Location location, UUID uuid, byte mask, List<Player> sendTo);
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Object createMountPacket(int entityId, int[] passengerIds);
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}
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