mirror of
https://github.com/HibiscusMC/HMCCosmetics.git
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123 lines
5.2 KiB
YAML
123 lines
5.2 KiB
YAML
#
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# HMCCosmetics Configuration (Remapped)
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#
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config-version: 1
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default-menu: defaultmenu
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debug-mode: false
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database-settings:
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type: sqlite #MYSQL, SQLite, INTERNAL (not recommended!)
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mysql:
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database: database
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password: cherryBomb
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port: 3306
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host: localhost
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user: username
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delay:
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enabled: false # This is for if other plugins need to handle certain aspects of a player first.
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delay: 20 # In ticks
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cosmetic-settings:
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tick-period: 20 # In ticks, determines how many times a player cosmetics should be updated. -1 to disable.
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# Ticking periods is something that ensures new players near a player get the packets to actually apply to the user.
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unapply-on-death: false # If when a player dies, their cosmetics should be unapplied. If this is true, use hmccosmetics.unapplydeath.bypass to bypass
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force-permission-join: true # Checks a player permission if they can have a cosmetic when they join the server.
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emote-distance: -3 # This shows how far away the camera should be while a player is doing an emote. Negative is behind player.
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emote-block-check: true # If the server should check if the block is open where the camera is placed (prevents players viewing through blocks)
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emote-air-check: true # Check if there is air under a player, if there is, don't play emote
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emote-damage-leave: true # If the player should leave the emote when they take damage
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emote-invincible: false # If the player should not take damage while doing an emote
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helmet-add-enchantments: false # If the plugin should keep enchants on helmets. This is useful as some enchantments are client side only.
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chest-add-enchantments: false # If the plugin should keep enchants on chestplate. This is useful as some enchantments are client side only.
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leggings-add-enchantments: false # If the plugin should keep enchants on leggings. This is useful as some enchantments are client side only.
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boots-add-enchantments: false # If the plugin should keep enchants on boots. This is useful as some enchantments are client side only.
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# This attempts to destroy cosmetics that get loose in the wild, such as through a player entering creative mode.
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# Most servers who don't use creative mode and have properly set up the plugin should have no need for this and can leave it disabled.
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destroy-loose-cosmetics: false
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# view distance in blocks that other players will see the backpack cosmetic
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# setting this to lower than the server player view distance should fix the
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# bug where players see random backpacks. Put -1 to ignore and send packets to everyone.
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view-distance: 32
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# how the balloon should be positioned relative to the player
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balloon-offset:
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x: 0.5
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y: 3
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z: 0.5
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dye-menu:
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# If you use ItemsAdder, set this to "§f:offset_-8::dye_menu:"
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# If you use Oraxen, set this to "<glyph:neg_shift_8><glyph:dye_menu>"
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title: "§f"
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input-slot: 19
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output-slot: 25
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hook-settings:
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itemsadder:
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# This causes the plugin to reload itself after any ItemsAdder change. This keeps the plugin fully up to date with IA, but
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# could cause console spam as HMCCosmetics has to reload itself as well.
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reload-on-change: false
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worldguard:
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# Checks worldguard regions for HMCC flags. If set to false, flags will not work properly.
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# Requires restart to apply changes.
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player-move-check: true
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wardrobe:
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# spawn static wardrobe if in this radius of wardrobe-location
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static-radius: 10
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# how much yaw should change per tick, set to 0 for none
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rotation-speed: 3
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# Applies a pumpkin for an overlay of the player while in the wardrobe.
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equip-pumpkin: false
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# Rather than having a set exit location, this will send the player back to where they entered the wardrobe. Not recommended for WG regions
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return-last-location: false
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# If players in wardrobes should be able to equip any cosmetic, regardless of permission (Cosmetics they do not have access to will be removed when they leave the wardrobe)
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unchecked-wardrobe-cosmetics: false
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menu-options:
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enter-open-menu: false # If the menu should open when a player enters a wardrobe
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gamemode-options:
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exit-gamemode-enabled: false # Setting this to false will set the gamemode the player came in as. True sets to exit-gamemode gamemode
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exit-gamemode: "SURVIVAL" # Only activates if exit-gamemode-enabled is true, find gamemodes here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/GameMode.html
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# Bossbar that shows when a player is in a wardrobe.
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bossbar:
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enabled: false
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text: "Left-Click to open the menu!"
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progress: 1.0 # Goes between 0.0 -> 1.0
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overlay: PROGRESS
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color: BLUE
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transition:
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enabled: true
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# If you use ItemsAdder, set this to "<black>%img_title%
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# If you use Oraxen, set this to "<black><glyph:title>"
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text: "<black>"
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delay: 40
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title-fade-in: 1000 # milliseconds
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title-stay: 500 # milliseconds
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title-fade-out: 1000 # milliseconds
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wardrobes:
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default:
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npc-location:
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world: "world"
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x: 0
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y: 0
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z: 0
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yaw: 0
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pitch: 0
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viewer-location:
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world: "world"
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x: 5
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y: 0
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z: 5
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yaw: 0
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pitch: 0
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leave-location:
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world: "world"
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x: 5
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y: 5
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z: 5
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yaw: 0
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pitch: 0
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