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https://github.com/HibiscusMC/HMCCosmetics.git
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chore: more documentation for CosmeticUsers class
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@@ -4,6 +4,7 @@ import com.google.common.collect.HashBiMap;
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import com.hibiscusmc.hmccosmetics.util.HMCCServerUtils;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.Set;
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@@ -11,31 +12,58 @@ import java.util.UUID;
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public class CosmeticUsers {
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private static HashBiMap<UUID, CosmeticUser> COSMETIC_USERS = HashBiMap.create();
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private static final HashBiMap<UUID, CosmeticUser> COSMETIC_USERS = HashBiMap.create();
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public static void addUser(CosmeticUser user) {
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/**
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* Adds a user to the Hashmap of stored CosmeticUsers. This will not override an entry if it already exists. If you need to override, delete then add.
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* @param user The user to add to the HashMap.
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*/
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public static void addUser(@NotNull CosmeticUser user) {
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if (COSMETIC_USERS.containsKey(user.getUniqueId())) return; // do not add if already exists
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COSMETIC_USERS.put(user.getUniqueId(), user);
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}
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/**
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* Removes a CosmeticUser from the Hashmap
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* @param uuid The UUID to remove.
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*/
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public static void removeUser(UUID uuid) {
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COSMETIC_USERS.remove(uuid);
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}
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public static void removeUser(CosmeticUser user) {
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COSMETIC_USERS.remove(user);
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/**
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* Removes a CosmeticUser from the hashmap by their CosmeticUser method
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* @param user The user to be removed (will get their UUID from this class)
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*/
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public static void removeUser(@NotNull CosmeticUser user) {
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COSMETIC_USERS.remove(user.getUniqueId());
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}
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/**
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* This method allows you to get a CosmeticUser from their UUID. If you are using not internally, HIGHLY recommend to use the API implementation of this.
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* @param uuid The UUID of the user that you wish to lookup.
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* @return Returns the user if there is a valid user, returns null if not.
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*/
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@Nullable
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public static CosmeticUser getUser(UUID uuid) {
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return COSMETIC_USERS.get(uuid);
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}
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/**
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* This method allows you to get a CosmeticUser from just using the player class. This just allows you to have a bit less boilerplate.
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* @param player The player to lookup (will take their UUID from the class)
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* @return Returns the user if there is a vlaid user, returns null if not.
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*/
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@Nullable
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public static CosmeticUser getUser(Player player) {
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public static CosmeticUser getUser(@NotNull Player player) {
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return COSMETIC_USERS.get(player.getUniqueId());
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}
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/**
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* This method gets the CosmeticUser from an entity id (said entity must be a player). This is not ideal, as it requires the plugin to go through all entities, but it's a possibility.
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* @param entityId The entity ID in an integer.
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* @return The cosmetic user if there is an entity id associated with that.
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*/
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@Nullable
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public static CosmeticUser getUser(int entityId) {
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Entity entity = HMCCServerUtils.getEntity(entityId);
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@@ -44,6 +72,11 @@ public class CosmeticUsers {
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return COSMETIC_USERS.get(player.getUniqueId());
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}
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/**
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* Gets all the values for CosmeticUsers to allow you to iterate over everyone.
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* @return CosmeticUsers in a set. This will never be null, but might be empty.
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*/
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@NotNull
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public static Set<CosmeticUser> values() {
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return COSMETIC_USERS.values();
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}
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