9
0
mirror of https://github.com/HibiscusMC/HMCCosmetics.git synced 2026-01-06 15:51:50 +00:00

feat: Check if there is air below emote usage

This commit is contained in:
LoJoSho
2023-05-23 09:10:00 -05:00
parent 4590bdcde1
commit b270d022d4
3 changed files with 13 additions and 0 deletions

View File

@@ -42,6 +42,7 @@ public class Settings {
private static final String HOOK_WG_MOVE_CHECK_PATH = "player-move-check";
private static final String HOOK_WG_MOVE_CHECK_PATH_LEGACY = "player_move_check";
private static final String COSMETIC_EMOTE_CHECK_PATH = "emote-block-check";
private static final String COSMETIC_EMOTE_AIR_CHECK_PATH = "emote-air-check";
private static final String COSMETIC_EMOTE_DAMAGE_PATH = "emote-damage-leave";
private static final String COSMETIC_EMOTE_INVINCIBLE_PATH = "emote-invincible";
private static final String COSMETIC_ADD_ENCHANTS_HELMET_PATH = "helmet-add-enchantments";
@@ -70,6 +71,7 @@ public class Settings {
private static boolean addChestplateEnchants;
private static boolean addLeggingEnchants;
private static boolean addBootsEnchants;
private static boolean emoteAirCheck;
private static boolean emoteDamageLeave;
private static boolean emoteInvincible;
private static boolean destroyLooseCosmetics;
@@ -105,6 +107,7 @@ public class Settings {
forcePermissionJoin = cosmeticSettings.node(FORCE_PERMISSION_JOIN_PATH).getBoolean(false);
emoteDistance = cosmeticSettings.node(EMOTE_DISTANCE_PATH).getDouble(-3);
cosmeticEmoteBlockCheck = cosmeticSettings.node(COSMETIC_EMOTE_CHECK_PATH).getBoolean(true);
emoteAirCheck = cosmeticSettings.node(COSMETIC_EMOTE_AIR_CHECK_PATH).getBoolean(true);
emoteDamageLeave = cosmeticSettings.node(COSMETIC_EMOTE_DAMAGE_PATH).getBoolean(false);
emoteInvincible = cosmeticSettings.node(COSMETIC_EMOTE_INVINCIBLE_PATH).getBoolean(false);
destroyLooseCosmetics = cosmeticSettings.node(COSMETIC_DESTROY_LOOSE_COSMETIC_PATH).getBoolean(false);
@@ -263,6 +266,10 @@ public class Settings {
return cosmeticEmoteBlockCheck;
}
public static boolean getEmoteAirCheck() {
return emoteAirCheck;
}
public static boolean isEmoteDamageLeave() {
return emoteDamageLeave;
}

View File

@@ -67,6 +67,11 @@ public class UserEmoteModel extends PlayerModel {
MessagesUtil.sendMessage(player, "emote-blocked");
return;
}
// Check if block below player is an air block
if (Settings.getEmoteAirCheck() && newLocation.clone().subtract(0, 1, 0).getBlock().getType().isAir()) {
stopAnimation();
MessagesUtil.sendMessage(player, "emote-blocked");
}
user.getPlayer().setInvisible(true);
user.hideCosmetics(CosmeticUser.HiddenReason.EMOTE);

View File

@@ -25,6 +25,7 @@ cosmetic-settings:
emote-distance: -3 # This shows how far away the camera should be while a player is doing an emote. Negative is behind player.
emote-block-check: true # If the server should check if the block is open where the camera is placed (prevents players viewing through blocks)
emote-air-check: true # Check if there is air under a player, if there is, don't play emote
emote-damage-leave: true # If the player should leave the emote when they take damage
emote-invincible: false # If the player should not take damage while doing an emote