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https://github.com/HibiscusMC/HMCCosmetics.git
synced 2025-12-30 20:39:13 +00:00
fix: rework of equipment packet modification to be more vanilla-like
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@@ -19,6 +19,7 @@ import com.hibiscusmc.hmccosmetics.cosmetic.types.CosmeticBalloonType;
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import com.hibiscusmc.hmccosmetics.cosmetic.types.CosmeticEmoteType;
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import com.hibiscusmc.hmccosmetics.gui.Menu;
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import com.hibiscusmc.hmccosmetics.gui.Menus;
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import com.hibiscusmc.hmccosmetics.nms.NMSHandlers;
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import com.hibiscusmc.hmccosmetics.user.CosmeticUser;
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import com.hibiscusmc.hmccosmetics.user.CosmeticUsers;
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import com.hibiscusmc.hmccosmetics.user.manager.UserEmoteManager;
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@@ -264,7 +265,13 @@ public class PlayerGameListener implements Listener {
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event.setCancelled(true);
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return;
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}
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Bukkit.getScheduler().runTaskLater(HMCCosmeticsPlugin.getInstance(), () -> user.updateCosmetic(CosmeticSlot.OFFHAND), 2);
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Bukkit.getScheduler().runTaskLater(HMCCosmeticsPlugin.getInstance(), () -> {
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user.updateCosmetic(CosmeticSlot.OFFHAND);
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List<Player> viewers = PacketManager.getViewers(user.getEntity().getLocation());
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if (viewers.isEmpty()) return;
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viewers.remove(user.getPlayer());
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NMSHandlers.getHandler().equipmentSlotUpdate(user.getEntity().getEntityId(), EquipmentSlot.HAND, event.getPlayer().getInventory().getItemInMainHand(), viewers);
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}, 2);
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}
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@EventHandler(priority = EventPriority.NORMAL)
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@@ -482,28 +489,30 @@ public class PlayerGameListener implements Listener {
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}
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List<com.comphenix.protocol.wrappers.Pair<EnumWrappers.ItemSlot, ItemStack>> armor = event.getPacket().getSlotStackPairLists().read(0);
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for (EquipmentSlot equipmentSlot : EquipmentSlot.values()) {
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if (equipmentSlot.equals(EquipmentSlot.HAND)) {
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if (user.getPlayer() == event.getPlayer()) continue; // When a player scrolls real fast, it messes up the mainhand. This fixes it
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Pair<EnumWrappers.ItemSlot, ItemStack> pair = new Pair<>(EnumWrappers.ItemSlot.MAINHAND, user.getPlayer().getInventory().getItemInMainHand());
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armor.add(pair);
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continue;
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}
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if (equipmentSlot.equals(EquipmentSlot.OFF_HAND)) {
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if (Settings.isCosmeticForceOffhandCosmeticShow() && user.hasCosmeticInSlot(CosmeticSlot.OFFHAND)) {
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ItemStack item = user.getUserCosmeticItem(CosmeticSlot.OFFHAND);
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if (item == null) continue;
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Pair<EnumWrappers.ItemSlot, ItemStack> pair = new Pair<>(EnumWrappers.ItemSlot.OFFHAND, item);
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armor.add(pair);
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for (int i = 0; i < armor.size(); i++) {
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com.comphenix.protocol.wrappers.Pair<EnumWrappers.ItemSlot, ItemStack> pair = armor.get(i);
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switch (pair.getFirst()) {
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case MAINHAND -> {
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if (user.getPlayer() == event.getPlayer()) continue; // When a player scrolls real fast, it messes up the mainhand. This fixes it
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armor.set(i, new Pair<>(pair.getFirst(), user.getPlayer().getInventory().getItemInMainHand()));
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}
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case OFFHAND -> {
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if (Settings.isCosmeticForceOffhandCosmeticShow() && user.hasCosmeticInSlot(CosmeticSlot.OFFHAND)) {
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ItemStack item = user.getUserCosmeticItem(CosmeticSlot.OFFHAND);
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if (item == null) continue;
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Pair<EnumWrappers.ItemSlot, ItemStack> offhandPair = new Pair<>(EnumWrappers.ItemSlot.OFFHAND, item);
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armor.set(i, offhandPair);
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}
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}
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default -> {
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CosmeticArmorType cosmeticArmor = (CosmeticArmorType) user.getCosmetic(InventoryUtils.getItemSlotToCosmeticSlot(pair.getFirst()));
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if (cosmeticArmor == null) continue;
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ItemStack item = user.getUserCosmeticItem(cosmeticArmor);
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if (item == null) continue;
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Pair<EnumWrappers.ItemSlot, ItemStack> armorPair = new Pair<>(InventoryUtils.itemBukkitSlot(cosmeticArmor.getEquipSlot()), item);
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armor.set(i, armorPair);
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}
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continue;
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}
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CosmeticArmorType cosmeticArmor = (CosmeticArmorType) user.getCosmetic(InventoryUtils.BukkitCosmeticSlot(equipmentSlot));
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if (cosmeticArmor == null) continue;
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ItemStack item = user.getUserCosmeticItem(cosmeticArmor);
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if (item == null) continue;
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Pair<EnumWrappers.ItemSlot, ItemStack> pair = new Pair<>(InventoryUtils.itemBukkitSlot(cosmeticArmor.getEquipSlot()), item);
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armor.add(pair);
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}
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event.getPacket().getSlotStackPairLists().write(0, armor);
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@@ -52,6 +52,17 @@ public class InventoryUtils {
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};
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}
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public static CosmeticSlot getItemSlotToCosmeticSlot(final EnumWrappers.ItemSlot slot) {
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return switch (slot) {
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case HEAD -> CosmeticSlot.HELMET;
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case CHEST -> CosmeticSlot.CHESTPLATE;
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case LEGS -> CosmeticSlot.LEGGINGS;
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case FEET -> CosmeticSlot.BOOTS;
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case OFFHAND -> CosmeticSlot.OFFHAND;
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case MAINHAND -> CosmeticSlot.MAINHAND;
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};
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}
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public static CosmeticSlot BukkitCosmeticSlot(EquipmentSlot slot) {
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return switch (slot) {
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case HAND -> CosmeticSlot.MAINHAND;
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