mirror of
https://github.com/HibiscusMC/HMCCosmetics.git
synced 2025-12-30 04:19:28 +00:00
feat: add gamemode-options when exiting wardrobe
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@@ -6,6 +6,7 @@ import com.hibiscusmc.hmccosmetics.util.MessagesUtil;
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import com.hibiscusmc.hmccosmetics.util.misc.Utils;
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import net.kyori.adventure.bossbar.BossBar;
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import org.apache.commons.lang3.EnumUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.spongepowered.configurate.ConfigurationNode;
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import org.spongepowered.configurate.serialize.SerializationException;
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@@ -29,6 +30,9 @@ public class WardrobeSettings {
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private static final String LEAVE_LOCATION_PATH = "leave-location";
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private static final String EQUIP_PUMPKIN_WARDROBE = "equip-pumpkin";
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private static final String RETURN_LAST_LOCATION = "return-last-location";
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private static final String GAMEMODE_OPTIONS_PATH = "gamemode-options";
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private static final String FORCE_EXIT_GAMEMODE_PATH = "exit-gamemode-enabled";
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private static final String EXIT_GAMEMODE_PATH = "exit-gamemode";
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private static final String BOSSBAR_PATH = "bossbar";
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private static final String BOSSBAR_ENABLE_PATH = "enabled";
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private static final String BOSSBAR_TEXT_PATH = "text";
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@@ -57,6 +61,8 @@ public class WardrobeSettings {
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private static boolean equipPumpkin;
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private static boolean returnLastLocation;
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private static boolean enabledBossbar;
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private static boolean forceExitGamemode;
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private static GameMode exitGamemode;
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private static Location wardrobeLocation;
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private static Location viewerLocation;
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private static Location leaveLocation;
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@@ -85,6 +91,10 @@ public class WardrobeSettings {
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equipPumpkin = source.node(EQUIP_PUMPKIN_WARDROBE).getBoolean();
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returnLastLocation = source.node(RETURN_LAST_LOCATION).getBoolean(false);
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ConfigurationNode gamemodeNode = source.node(GAMEMODE_OPTIONS_PATH);
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forceExitGamemode = gamemodeNode.node(FORCE_EXIT_GAMEMODE_PATH).getBoolean(false);
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exitGamemode = GameMode.valueOf(gamemodeNode.node(EXIT_GAMEMODE_PATH).getString("SURVIVAL"));
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ConfigurationNode bossBarNode = source.node(BOSSBAR_PATH);
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enabledBossbar = bossBarNode.node(BOSSBAR_ENABLE_PATH).getBoolean(false);
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bossbarProgress = bossBarNode.node(BOSSBAR_PROGRESS_PATH).getFloat(1.0f);
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@@ -227,6 +237,14 @@ public class WardrobeSettings {
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return transitionFadeOut;
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}
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public static boolean isForceExitGamemode() {
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return forceExitGamemode;
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}
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public static GameMode getExitGamemode() {
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return exitGamemode;
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}
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public static void setWardrobeLocation(Location newLocation) {
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wardrobeLocation = newLocation;
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@@ -168,13 +168,20 @@ public class UserWardrobeManager {
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// Player
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PacketManager.sendCameraPacket(player.getEntityId(), viewer);
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PacketManager.gamemodeChangePacket(player, ServerUtils.convertGamemode(this.originalGamemode)); // Success
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// Armorstand
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PacketManager.sendEntityDestroyPacket(ARMORSTAND_ID, viewer); // Sucess
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//PacketManager.sendEntityDestroyPacket(player.getEntityId(), viewer); // Success
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player.setGameMode(this.originalGamemode);
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if (WardrobeSettings.isForceExitGamemode()) {
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MessagesUtil.sendDebugMessages("Force Exit Gamemode " + WardrobeSettings.getExitGamemode());
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player.setGameMode(WardrobeSettings.getExitGamemode());
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PacketManager.gamemodeChangePacket(player, ServerUtils.convertGamemode(WardrobeSettings.getExitGamemode())); // Success
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} else {
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MessagesUtil.sendDebugMessages("Original Gamemode " + this.originalGamemode);
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player.setGameMode(this.originalGamemode);
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PacketManager.gamemodeChangePacket(player, ServerUtils.convertGamemode(this.originalGamemode)); // Success
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}
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user.showPlayer();
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if (user.hasCosmeticInSlot(CosmeticSlot.BACKPACK)) {
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