mirror of
https://github.com/HibiscusMC/HMCCosmetics.git
synced 2025-12-19 15:09:19 +00:00
feat: add config option about backpack darkness option
This commit is contained in:
@@ -72,6 +72,7 @@ public class Settings {
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private static final String LOCKED_COSMETIC_COLOR_PATH = "locked-cosmetic-color";
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private static final String LOCKED_COSMETIC_COLOR_PATH = "locked-cosmetic-color";
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private static final String ENABLED_PATH = "enabled";
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private static final String ENABLED_PATH = "enabled";
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private static final String SLOT_OPTIONS_PATH = "slot-options";
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private static final String SLOT_OPTIONS_PATH = "slot-options";
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private static final String BACKPACK_PREVENT_DARKNESS_PATH = "backpack-prevent-darkness";
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@Getter
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@Getter
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private static String defaultMenu;
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private static String defaultMenu;
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@@ -121,6 +122,8 @@ public class Settings {
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@Getter
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@Getter
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private static boolean balloonHeadForward;
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private static boolean balloonHeadForward;
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@Getter
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@Getter
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private static boolean backpackPreventDarkness;
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@Getter
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private static List<String> disabledGamemodes;
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private static List<String> disabledGamemodes;
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@Getter
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@Getter
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private static List<String> disabledWorlds;
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private static List<String> disabledWorlds;
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@@ -228,6 +231,7 @@ public class Settings {
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emoteMoveCheck = cosmeticSettings.node(COSMETIC_EMOTE_MOVE_CHECK_PATH).getBoolean(false);
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emoteMoveCheck = cosmeticSettings.node(COSMETIC_EMOTE_MOVE_CHECK_PATH).getBoolean(false);
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packetEntityTeleportCooldown = cosmeticSettings.node(COSMETIC_PACKET_ENTITY_TELEPORT_COOLDOWN_PATH).getInt(-1);
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packetEntityTeleportCooldown = cosmeticSettings.node(COSMETIC_PACKET_ENTITY_TELEPORT_COOLDOWN_PATH).getInt(-1);
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balloonHeadForward = cosmeticSettings.node(COSMETIC_BALLOON_HEAD_FORWARD_PATH).getBoolean(false);
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balloonHeadForward = cosmeticSettings.node(COSMETIC_BALLOON_HEAD_FORWARD_PATH).getBoolean(false);
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backpackPreventDarkness = cosmeticSettings.node(BACKPACK_PREVENT_DARKNESS_PATH).getBoolean(true);
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ConfigurationNode menuSettings = source.node(MENU_SETTINGS_PATH);
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ConfigurationNode menuSettings = source.node(MENU_SETTINGS_PATH);
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@@ -106,7 +106,9 @@ public class HMCCPacketManager extends PacketManager {
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final List<WrappedDataValue> wrappedDataValueList = Lists.newArrayList();
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final List<WrappedDataValue> wrappedDataValueList = Lists.newArrayList();
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// 0x21 = Invisible + Fire (Aka, burns to make it not take the light of the block its in, avoiding turning it black)
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// 0x21 = Invisible + Fire (Aka, burns to make it not take the light of the block its in, avoiding turning it black)
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wrappedDataValueList.add(new WrappedDataValue(0, WrappedDataWatcher.Registry.get(Byte.class), (byte) 0x21));
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byte mask = 0x20;
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if (Settings.isBackpackPreventDarkness()) mask = 0x21;
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wrappedDataValueList.add(new WrappedDataValue(0, WrappedDataWatcher.Registry.get(Byte.class), mask));
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wrappedDataValueList.add(new WrappedDataValue(15, WrappedDataWatcher.Registry.get(Byte.class), (byte) 0x10));
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wrappedDataValueList.add(new WrappedDataValue(15, WrappedDataWatcher.Registry.get(Byte.class), (byte) 0x10));
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packet.getDataValueCollectionModifier().write(0, wrappedDataValueList);
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packet.getDataValueCollectionModifier().write(0, wrappedDataValueList);
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for (Player p : sendTo) sendPacket(p, packet);
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for (Player p : sendTo) sendPacket(p, packet);
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@@ -53,6 +53,8 @@ cosmetic-settings:
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emote-move: false
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emote-move: false
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# This make it so it always sends the riding packets for the backpack. This sends more packets but is more reliable for servers which modify player passengers.
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# This make it so it always sends the riding packets for the backpack. This sends more packets but is more reliable for servers which modify player passengers.
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backpack-force-riding-packet: false
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backpack-force-riding-packet: false
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# This prevents the backpack from being dark when the player is below a block at the expense of making the backpack bright
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backpack-prevent-darkness: true
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# This helps reduce the amount of packets sent for packet entities, but reduces accuracy of the entity. This is in milliseconds. -1 to disable.
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# This helps reduce the amount of packets sent for packet entities, but reduces accuracy of the entity. This is in milliseconds. -1 to disable.
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# This is useful for servers with a lot of backpacks, as they are passengers, which means the client will update their position automatically within an area where the entity is located.
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# This is useful for servers with a lot of backpacks, as they are passengers, which means the client will update their position automatically within an area where the entity is located.
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entity-cooldown-teleport-packet: 500
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entity-cooldown-teleport-packet: 500
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