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chore: remove cooldown on teleport packet
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@@ -80,7 +80,7 @@ public class UserEntity {
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if (this.getLocation() != null && this.getLocation().getWorld() == location.getWorld()) {
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if (this.getLocation() != null && this.getLocation().getWorld() == location.getWorld()) {
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// Was thinking about using schedulers to just send the packet later... but that would be a lot of tasks and
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// Was thinking about using schedulers to just send the packet later... but that would be a lot of tasks and
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// would probably cause more lag. Furthermore, the server "ticks" the cosmetics every second by defualt. So it's fine like this.
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// would probably cause more lag. Furthermore, the server "ticks" the cosmetics every second by defualt. So it's fine like this.
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if (System.currentTimeMillis() - getLastPositionUpdate() <= Settings.getPacketEntityTeleportCooldown()) return;
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//if (System.currentTimeMillis() - getLastPositionUpdate() <= Settings.getPacketEntityTeleportCooldown()) return;
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}
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}
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this.location = location;
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this.location = location;
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for (Integer entity : ids) {
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for (Integer entity : ids) {
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