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fix: sound debug was wrong level
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@@ -29,7 +29,7 @@ public class ActionSound extends Action {
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pitch = Float.parseFloat(processedString[2]);
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}
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MessagesUtil.sendDebugMessages("Attempting to play " + soundName, Level.WARNING);
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MessagesUtil.sendDebugMessages("Attempting to play " + soundName, Level.INFO);
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player.playSound(player.getLocation(), soundName, volume, pitch);
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}
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