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https://github.com/HibiscusMC/HMCCosmetics.git
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clean: wardrobe javadocs and Lombok
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@@ -2,6 +2,8 @@ package com.hibiscusmc.hmccosmetics.api.events;
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import com.hibiscusmc.hmccosmetics.config.Wardrobe;
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import com.hibiscusmc.hmccosmetics.user.CosmeticUser;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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@@ -12,6 +14,7 @@ import org.jetbrains.annotations.NotNull;
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public class PlayerWardrobeEnterEvent extends PlayerCosmeticEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel = false;
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@Getter @Setter
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private Wardrobe wardrobe;
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public PlayerWardrobeEnterEvent(@NotNull CosmeticUser who, @NotNull Wardrobe wardrobe) {
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@@ -48,12 +51,4 @@ public class PlayerWardrobeEnterEvent extends PlayerCosmeticEvent implements Can
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public void setWardrobe(Wardrobe wardrobe) {
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this.wardrobe = wardrobe;
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}
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public Wardrobe getWardrobe() {
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return wardrobe;
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}
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}
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@@ -1,56 +1,52 @@
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package com.hibiscusmc.hmccosmetics.config;
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import com.hibiscusmc.hmccosmetics.user.CosmeticUser;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.Location;
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import org.jetbrains.annotations.NotNull;
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import javax.annotation.Nullable;
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public class Wardrobe {
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private String id;
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@Getter
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private final String id;
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@Getter @Setter
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private int distance = WardrobeSettings.getDisplayRadius();
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@Getter @Setter
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private String permission;
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@Getter @Setter
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private WardrobeLocation location;
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public Wardrobe(String id, WardrobeLocation location, @Nullable String permission, int distance) {
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/**
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* This creates a Wardrobe object with all the information that a user will need when entering.
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* @param id The id of the wardrobe
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* @param location The 3 locations of the Wardrobe, if any of these 3 locations are null, the wardrobe will not work
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* @param permission The permission required to enter the wardrobe, if null, no permission is required
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* @param distance The distance from the wardrobe that the player can be to enter, if -1, the player can enter from any distance
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*/
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public Wardrobe(@NotNull String id, @NotNull WardrobeLocation location, @Nullable String permission, int distance) {
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this.id = id;
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this.location = location;
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if (permission != null) this.permission = permission;
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if (distance != -1) this.distance = distance;
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}
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public String getId() {
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return id;
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}
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public WardrobeLocation getLocation() {
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return location;
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}
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public void setDistance(int distance) {
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this.distance = distance;
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}
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public void setPermission(String permission) {
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this.permission = permission;
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}
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/**
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* This checks if the wardrobe has a permission. If it's null, no permission is required and will return false. If it's not null, it will return true.
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* @return if the wardrobe has a permission
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*/
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public boolean hasPermission() {
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return permission != null;
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}
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public int getDistance() {
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return distance;
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}
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public String getPermission() {
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return permission;
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}
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public void setLocation(WardrobeLocation location) {
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this.location = location;
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}
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public boolean canEnter(CosmeticUser user) {
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/**
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* Calculates if a player can enter a wardrobe. Will return true if the player can enter, else false.
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* @param user The user that is trying to enter the wardrobe
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* @return if the player can enter the wardrobe
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*/
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public boolean canEnter(@NotNull CosmeticUser user) {
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Location wardrobeLocation = location.getNpcLocation();
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Location location = user.getEntity().getLocation();
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if (wardrobeLocation == null) return false;
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@@ -1,37 +1,36 @@
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package com.hibiscusmc.hmccosmetics.config;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.Location;
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import org.jetbrains.annotations.Nullable;
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public class WardrobeLocation {
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@Setter
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@Getter @Setter
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private Location npcLocation;
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@Setter
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@Getter @Setter
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private Location viewerLocation;
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@Setter
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@Getter @Setter
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private Location leaveLocation;
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public WardrobeLocation(Location npcLocation, Location viewerLocation, Location leaveLocation) {
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/**
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* This creates a WardrobeLocation object with the 3 locations that are required for a wardrobe to work
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* @param npcLocation The location of the NPC
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* @param viewerLocation The location of the viewer
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* @param leaveLocation The location that the player will be teleported to when they leave the wardrobe if return-last-location in the config is false
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*/
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public WardrobeLocation(@Nullable Location npcLocation, @Nullable Location viewerLocation, @Nullable Location leaveLocation) {
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this.npcLocation = npcLocation;
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this.viewerLocation = viewerLocation;
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this.leaveLocation = leaveLocation;
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}
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public Location getNpcLocation() {
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return npcLocation.clone();
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}
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public Location getViewerLocation() {
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return viewerLocation.clone();
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}
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public Location getLeaveLocation() {
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return leaveLocation.clone();
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}
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/**
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* Checks if any of the locations are null
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* @return true if all locations are not null, else false
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*/
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public boolean hasAllLocations() {
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if (npcLocation == null || viewerLocation == null || leaveLocation == null) return false;
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return true;
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return npcLocation != null && viewerLocation != null && leaveLocation != null;
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}
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}
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