# GeyserModelEngine # About Thanks to [Willem](https://github.com/OmeWillem/GeyserUtils) for adding the following features: - Part Visibility - Color support - Scaling support - & more # How To Install Download the following plugins according to what server software you use. | plugins | Link | effect | | :--- | :---- | :--- | | GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff | | GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 | | GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | - Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported) - Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it) - Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions` Start the server to generate the relevant configuration files, and then shut down the server to convert any models. # Convert Models `GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically. - First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/` - Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.) > Each model should have a separate model folder - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. - Put the geometry, animations and texture file in this folder you've made. > The new version of BlockBench exports the bedrock model format_version as `1.21.0`. > You need to change it to `1.12.0` manually. > Otherwise your client will NOT see the model. - Restart the server or reload geyser to start generating the resource pack. - Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated! - Final step, reload Geyser or restart the server to load the resource pack. - Congratulations, you've completed this tutorial! # Tips * Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell. * You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself. # Current issues * Multi-textures are not supported * Please report any bugs (discord: https://discord.gg/NNNaUdAbpP) # FAQ ### Where can I contact you? You can contact me on our Discord: https://discord.gg/NNNaUdAbpP