Update README_EN.md

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2024-04-14 19:59:21 +08:00
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@@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in
<img src="docimg/example.jpg" width="500">
mengyi
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了
restart you server,summon model.We should be able to see the model normally
after that , it's about model's animation's part :
#model animation
# model animation
接下来就是有关模型动画的部分了
# 模型动画
let model's animation export to json format
将模型的动画导出json格式
named the animation file by 'animation.modelID.json'
将动画文件名称修改为`animation.模型ID.json`
then put it into your resource pack
之后放入你的资源包
<img src="docimg/example1.jpg" width="500">
now let us open the animation file to starting change the animaiton ID
现在我们打开动画文件开始修改动画文件里的动画id
originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
原本所有的`动作id`基本都是`idle``walk`这样的,现在你得给他加个前缀
such as :
'idle' to 'animation.modelID.idle'