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Update README_EN.md
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README_EN.md
17
README_EN.md
@@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
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Finally put the model and texture map in
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Finally put the model and texture map in
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<img src="docimg/example.jpg" width="500">
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<img src="docimg/example.jpg" width="500">
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mengyi
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now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
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now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
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这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
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restart you server,summon model.We should be able to see the model normally
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after that , it's about model's animation's part :
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after that , it's about model's animation's part :
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#model animation
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# model animation
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接下来就是有关模型动画的部分了
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# 模型动画
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let model's animation export to json format
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let model's animation export to json format
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将模型的动画导出json格式
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named the animation file by 'animation.modelID.json'
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named the animation file by 'animation.modelID.json'
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将动画文件名称修改为`animation.模型ID.json`
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then put it into your resource pack
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then put it into your resource pack
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之后放入你的资源包
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<img src="docimg/example1.jpg" width="500">
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<img src="docimg/example1.jpg" width="500">
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now let us open the animation file to starting change the animaiton ID
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now let us open the animation file to starting change the animaiton ID
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现在我们打开动画文件开始修改动画文件里的动画id
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originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
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originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
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原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
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such as :
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such as :
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'idle' to 'animation.modelID.idle'
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'idle' to 'animation.modelID.idle'
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