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Update README_EN.md
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README_EN.md
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README_EN.md
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### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
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### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
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### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
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# This page is being written
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# GeyserModelEngine
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[English](README_EN.md) | [简体中文](README.md)
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# About
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# how to insatll
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it can let your Geyser server support on MEG4
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# How to install?
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download this plugin
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Download the following plugins according to the server core
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
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[zimzaza4's GeyserCustomEntity Fork](https://github.com/zimzaza4/Geyser)
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After downloading, place GeyserModelEngine in the plugins folder
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[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
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The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
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place `GeyserModelEngine` `Geyser自定义实体分支` in the plugins folder
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Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
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根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
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# convert model
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`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
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Open your bbmodel project file and convert the model to bedrock model
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先启动服务器生成相关配置文件,之后关闭服务器就安装好了
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Open the newly converted model and delete the extra hitbox (if not, leave it alone)
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当然,先别急着用,现在你还得接着读下去
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<img src="docimg/hitbox.png" width="500">
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# 转换模型
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Otherwise BE players will see this hixbox
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现在`GeyserModelEnginePackGenerator`长大了已经学会会自己转换模型打包资源包了
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<img src="docimg/hitbox1.jpg" width="500">
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我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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Then save to export the texture of the model
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在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
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# install model
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<img src="docsimg/example.jpg" width="500">
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Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
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> 每个模型都要有独立的模型文件夹
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Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
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我们将模型、动画和纹理全部原封不动丢进这个文件夹
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Your file path should look like this:
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<img src="docsimg/example1.jpg" width="500">
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`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
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重启服务器或者重载geyser让他开始生成资源包
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Finally put the model and texture map in
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来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
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<img src="docimg/example.jpg" width="500">
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<img src="docsimg/example2.jpg" width="500">
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now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
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将geysermodelenginepackgenerator生成的`generated_pack.zip`丢进Geyser-Spigot/packs目录就安装好了
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restart you server,summon model.We should be able to see the model normally
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最后一步,重载Geyser或者重启服务器加载资源包
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after that , it's about model's animation's part :
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注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
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# model animation
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想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
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let model's animation export to json format
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# 完结
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named the animation file by `animation.modelID.json`
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恭喜你现在学会如何使用了,有BUG请发Issues
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then put it into your resource pack
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# 当前限制
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<img src="docimg/example1.jpg" width="500">
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* 不支持多贴图
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* 待挖掘
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now let us open the animation file to starting change the animaiton ID
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# 常见问题
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originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix
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### 为什么生成模型后会变成史蒂夫?
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such as :
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`idle` to `animation.modelID.idle`
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example : `animation.parry_knight.idle`
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after changed the resource pack 's version or uuid , pack the resource pack.
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finally , restart the Geyser or server
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# END
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Congratulations ! now you exactly know how to use , if you still can't finish yet
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well , maybe that's my problem = D
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# restrictions
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,,,,,a lot
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# problems
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### why I have generrated the model , but I got a steve ?
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I guess that you have not wholly read this file..
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可能你步骤错了,或者这个模型有问题无法转换?
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