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### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first # This page is being written
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
# GeyserModelEngine # GeyserModelEngine
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[English](README_EN.md) | [简体中文](README.md) [English](README_EN.md) | [简体中文](README.md)
# About # how to insatll
it can let your Geyser server support on MEG4 Download the following plugins according to the server core
# How to install
download this plugin
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) [GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) [GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) [zimzaza4's GeyserCustomEntity Fork](https://github.com/zimzaza4/Geyser)
After downloading, place GeyserModelEngine in the plugins folder [GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder place `GeyserModelEngine` `Geyser自定义实体分支` in the plugins folder
Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete 根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
# convert model `GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
Open your bbmodel project file and convert the model to bedrock model 先启动服务器生成相关配置文件,之后关闭服务器就安装好了
Open the newly converted model and delete the extra hitbox (if not, leave it alone) 当然,先别急着用,现在你还得接着读下去
<img src="docimg/hitbox.png" width="500"> # 转换模型
Otherwise BE players will see this hixbox 现在`GeyserModelEnginePackGenerator`长大了已经学会会自己转换模型打包资源包了
<img src="docimg/hitbox1.jpg" width="500"> 我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
Then save to export the texture of the model 在此目录创建一个文件夹名为模型的ID比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
# install model <img src="docsimg/example.jpg" width="500">
Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins` > 每个模型都要有独立的模型文件夹
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder 我们将模型、动画和纹理全部原封不动丢进这个文件夹
Your file path should look like this: <img src="docsimg/example1.jpg" width="500">
`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/` 重启服务器或者重载geyser让他开始生成资源包
Finally put the model and texture map in 来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
<img src="docimg/example.jpg" width="500"> <img src="docsimg/example2.jpg" width="500">
now restart your server to generated MEG4 model , your BE player should be able to see the model normally. 将geysermodelenginepackgenerator生成的`generated_pack.zip`丢进Geyser-Spigot/packs目录就安装好了
restart you server,summon model.We should be able to see the model normally 最后一步重载Geyser或者重启服务器加载资源包
after that , it's about model's animation's part : 注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
# model animation 想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
let model's animation export to json format # 完结
named the animation file by `animation.modelID.json` 恭喜你现在学会如何使用了有BUG请发Issues
then put it into your resource pack # 当前限制
<img src="docimg/example1.jpg" width="500"> * 不支持多贴图
* 待挖掘
now let us open the animation file to starting change the animaiton ID # 常见问题
originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix ### 为什么生成模型后会变成史蒂夫?
such as : 可能你步骤错了,或者这个模型有问题无法转换?
`idle` to `animation.modelID.idle`
example : `animation.parry_knight.idle`
after changed the resource pack 's version or uuid , pack the resource pack.
finally , restart the Geyser or server
# END
Congratulations ! now you exactly know how to use , if you still can't finish yet
well , maybe that's my problem = D
# restrictions
,,,,,a lot
# problems
### why I have generrated the model , but I got a steve ?
I guess that you have not wholly read this file..