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Gale/patches/server/0093-Optimize-player-list-for-sending-player-info.patch
Dreeam ea59414040 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@bf5852a Fix NPE for PlayerPostRespawnEvent#getRespawnedLocation (#11268)
PaperMC/Paper@fb53074 Apply optimise collision checking in move packet handling patch
PaperMC/Paper@81bfda8 [ci skip] Specify rebase location in CONTRIBUTING (#11255)
PaperMC/Paper@9571983 Fix scanForLegacyEnderDragon world config (#11262)
PaperMC/Paper@ec55c11 Fix indestructable light blocks (#11275)
PaperMC/Paper@1b8ab11 Add Configuration for vertical Despawn Ranges (#10440)
PaperMC/Paper@534ab86 [ci-skip] Revert "Add Configuration for vertical Despawn Ranges (#10440)" (#11278)
PaperMC/Paper@e619744 Allow skipping of world symlink validation (#11250)
PaperMC/Paper@78216fe Re-implement portalCreateRadius world config (#11267)
PaperMC/Paper@4829fbf Handle custom registry elements properly (#11230)
PaperMC/Paper@d5ffc57 Implement more methods for horse inventories (#11147)
PaperMC/Paper@52ae4ad Migrate ArmorStand meta to using entity tag (#11107)
2024-08-17 00:12:29 +00:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 23:30:38 +0100
Subject: [PATCH] Optimize player list for sending player info
License: MIT (https://opensource.org/licenses/MIT)
Gale - https://galemc.org
This patch is based on the following patch:
"Spread out and optimise player list ticksSpread out and optimise player list ticks"
By: James Lyne <jim+github@not-null.co.uk>
As part of: Purpur (https://github.com/PurpurMC/Purpur)
Licensed under: MIT (https://opensource.org/licenses/MIT)
* Purpur copyright *
MIT License
Copyright (c) 2019-2022 PurpurMC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 5f375295acf0d21e386a2885af212c5a3abe8b52..23121196950f9a8c2556b7b43bf5bab24b1b38f6 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1023,14 +1023,18 @@ public abstract class PlayerList {
// Gale start - Purpur - spread out sending all player info
ServerPlayer[] sendAllPlayerInfoBucket = this.sendAllPlayerInfoBuckets[this.sendAllPlayerInfoIn];
if (sendAllPlayerInfoBucket != null) {
- for (ServerPlayer target : sendAllPlayerInfoBucket) {
+ // Gale start - Purpur - optimize player list for sending player info
+ for (ServerPlayer targetPlayer : sendAllPlayerInfoBucket) {
// Gale end - Purpur - spread out sending all player info
- target.connection.send(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY), this.players.stream().filter(new Predicate<ServerPlayer>() {
- @Override
- public boolean test(ServerPlayer input) {
- return target.getBukkitEntity().canSee(input.getBukkitEntity());
+ var target = targetPlayer.getBukkitEntity();;
+ final List<ServerPlayer> list = new java.util.ArrayList<>(this.players.size());
+ for (ServerPlayer player : this.players) {
+ if (target.canSeePlayer(player.getUUID())) {
+ list.add(player);
}
- }).collect(Collectors.toList())));
+ }
+ target.getHandle().connection.send(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY), list));
+ // Gale end - Purpur - optimize player list for sending player info
// Gale start - Purpur - spread out sending all player info
}
}