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Gale/patches/server/0024-Use-array-for-gamerule-storage.patch
2022-12-13 14:28:30 +01:00

93 lines
4.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 21:52:25 +0100
Subject: [PATCH] Use array for gamerule storage
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Use array for gamerule storage"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Airplane copyright *
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index 2c500cfdd594e24b039d698bced1f9f9537722e3..e660a84251bc67435e905aacf628a84156b5d689 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -91,6 +91,7 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_UNIVERSAL_ANGER = GameRules.register("universalAnger", GameRules.Category.MOBS, GameRules.BooleanValue.create(false));
public static final GameRules.Key<GameRules.IntegerValue> RULE_PLAYERS_SLEEPING_PERCENTAGE = GameRules.register("playersSleepingPercentage", GameRules.Category.PLAYER, GameRules.IntegerValue.create(100));
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
+ private final GameRules.Value<?>[] gameruleArray; // Gale - Airplane - use array for gamerule storage
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
@@ -109,17 +110,33 @@ public class GameRules {
}
public GameRules() {
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ // Gale start - Airplane - use array for gamerule storage - use this to ensure gameruleArray is initialized
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
return ((GameRules.Type) entry.getValue()).createRule();
- }));
+ })));
+ // Gale end - Airplane - use array for gamerule storage - use this to ensure gameruleArray is initialized
}
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
this.rules = rules;
+
+ // Gale start - Airplane - use array for gamerule storage
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
+
+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
+ values[entry.getKey().gameRuleIndex] = entry.getValue();
+ }
+
+ this.gameruleArray = values;
+ // Gale end - Airplane - use array for gamerule storage
}
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
- return (T) this.rules.get(key); // CraftBukkit - decompile error
+ // Gale start - Airplane - use array for gamerule storage
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex];
+ //return (T) this.rules.get(key); // CraftBukkit - decompile error
+ // Gale end - Airplane - use array for gamerule storage
}
public CompoundTag createTag() {
@@ -178,6 +195,10 @@ public class GameRules {
}
public static final class Key<T extends GameRules.Value<T>> {
+ // Gale start - Airplane - use array for gamerule storage
+ private static int lastGameRuleIndex = 0;
+ public final int gameRuleIndex = lastGameRuleIndex++;
+ // Gale end - Airplane - use array for gamerule storage
final String id;
private final GameRules.Category category;