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https://github.com/Dreeam-qwq/Gale.git
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85 lines
5.3 KiB
Diff
85 lines
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Sun, 25 Dec 2022 20:29:03 +0100
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Subject: [PATCH] Skip unnecessary mob spawning computations
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following patch:
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"Only create a spawner state when we are actually spawning mobs"
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By: PureGero <puregero@gmail.com>
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As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 8ed18a158a13dceca7cd342125c09e52ac0d013c..df4db98618c6c9261b4ec8e2987c4ed26af4bd4b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -693,10 +693,15 @@ public class ServerChunkCache extends ChunkSource {
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int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
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boolean flag1 = level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && worlddata.getGameTime() % level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
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+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
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+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
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+ boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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+ boolean flag2AndHasNaturalSpawn = flag2 && this.anySpawnCategoryIsSpawnedThisTick();
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+ if (flag2AndHasNaturalSpawn) {
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+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
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this.level.timings.countNaturalMobs.startTiming(); // Paper - timings
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int l = this.distanceManager.getNaturalSpawnChunkCount();
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// Paper start - per player mob spawning
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- NaturalSpawner.SpawnState spawnercreature_d; // moved down
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if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't count mobs when animals and monsters are disabled
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// re-set mob counts
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for (ServerPlayer player : this.level.players) {
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@@ -710,13 +715,16 @@ public class ServerChunkCache extends ChunkSource {
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this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
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this.lastSpawnState = spawnercreature_d;
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+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
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+ } else {
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+ spawnercreature_d = null;
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+ }
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+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
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// Paper - moved down
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this.level.timings.chunkTicks.startTiming(); // Paper
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// Paper - moved down
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- boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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-
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// Paper - only shuffle if per-player mob spawning is disabled
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// Paper - moved natural spawn event up
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// Paper start - optimise chunk tick iteration
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@@ -745,7 +753,7 @@ public class ServerChunkCache extends ChunkSource {
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if ((true || this.level.isNaturalSpawningAllowed(chunkcoordintpair)) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning // Paper - the chunk is known ticking
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chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
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+ if (flag2AndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration // Gale - MultiPaper - skip unnecessary mob spawning computations
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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}
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@@ -806,6 +814,20 @@ public class ServerChunkCache extends ChunkSource {
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}
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}
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+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
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+ public boolean anySpawnCategoryIsSpawnedThisTick() {
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+ long gameTime = this.level.getLevelData().getGameTime();
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+
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+ for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) {
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+ if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
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+
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private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {
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ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
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