9
0
mirror of https://github.com/Dreeam-qwq/Gale.git synced 2025-12-30 20:29:23 +00:00
Files
Gale/patches/server/0050-Reduce-villager-item-re-pickup.patch
2022-12-26 07:32:09 +01:00

76 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Thu, 24 Nov 2022 23:15:49 +0100
Subject: [PATCH] Reduce villager item re-pickup
License: MIT (https://opensource.org/licenses/MIT)
Gale - https://galemc.org
This patch is based on the following patch:
"Slow down villager pickup of thrown items"
By: Aikar <aikar@aikar.co>
As part of: EmpireCraft (https://github.com/starlis/empirecraft)
Licensed under: MIT (https://opensource.org/licenses/MIT)
* EmpireCraft description *
Helps 1.8 Farms let hoppers pick it up before Villager
due to our hopper changes
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorUtils.java b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorUtils.java
index b9fcff8862e624644fdb73afcb3ef2106b0a76fc..49f2c1ca0e175667202ba0d02175a61f50f9250f 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorUtils.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorUtils.java
@@ -21,6 +21,7 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.entity.ai.memory.WalkTarget;
import net.minecraft.world.entity.ai.util.DefaultRandomPos;
import net.minecraft.world.entity.item.ItemEntity;
+import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.ProjectileWeaponItem;
@@ -101,7 +102,16 @@ public class BehaviorUtils {
vec3d2 = vec3d2.normalize().multiply(velocityFactor.x, velocityFactor.y, velocityFactor.z);
entityitem.setDeltaMovement(vec3d2);
- entityitem.setDefaultPickUpDelay();
+ // Gale start - EMC - reduce villager item re-pickup
+ if (entity instanceof Villager) {
+ int repickupDelay = entity.level.galeConfig().smallOptimizations.reducedIntervals.villagerItemRepickup;
+ if (repickupDelay <= -1) {
+ entityitem.setDefaultPickUpDelay();
+ } else {
+ entityitem.pickupDelay = repickupDelay;
+ }
+ }
+ // Gale end - EMC - reduce villager item re-pickup
// CraftBukkit start
org.bukkit.event.entity.EntityDropItemEvent event = new org.bukkit.event.entity.EntityDropItemEvent(entity.getBukkitEntity(), (org.bukkit.entity.Item) entityitem.getBukkitEntity());
entityitem.level.getCraftServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java b/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
index 0f2f14b0612f764a2780bc244c89db548997b2c1..be563b466b9b9312254596ea3b8e116b28cf250c 100644
--- a/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
+++ b/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
@@ -236,6 +236,21 @@ public class GaleWorldConfiguration extends ConfigurationPart {
}
+ // Gale start - EMC - reduce villager item re-pickup
+ /**
+ * The minimum delay of picking up items that were dropped by villagers.
+ * This prevents villagers picking up farmed items before hoppers do in certain farm designs, that would
+ * otherwise be broken by the {@link CheckNearbyItem.Hopper#interval} mechanic, and also reduces lag from
+ * villagers continuously throwing many items at each other when their inventories are full.
+ * Any value < 0 uses the default pickup delay of items.
+ * <ul>
+ * <li><i>Default</i>: 100 (5 seconds)</li>
+ * <li><i>Vanilla</i>: -1</li>
+ * </ul>
+ */
+ public int villagerItemRepickup = 100;
+ // Gale end - EMC - reduce villager item re-pickup
+
}
}