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Gale/patches/server/0171-fixup-prevent-entities-random-strolling-into-non-tic.patch
Martijn Muijsers 1dd6a05bfe Fixes for 1.19.4
2023-03-21 20:19:56 +01:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 21 Mar 2023 17:58:28 +0100
Subject: [PATCH] fixup prevent entities random strolling into non-ticking
chunks
diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
index 29c7f53a4fa88a77c4076a6294e689e4dff9977b..f9e0cf073abf3e0ffcedd4418a66c310e057d368 100644
--- a/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
+++ b/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
@@ -52,7 +52,7 @@ public class RandomStrollGoal extends Goal {
}
Vec3 vec3 = this.getPosition();
- if (vec3 == null || (!this.mob.level.galeConfig().gameplayMechanics.entitiesCanRandomStrollIntoNonTickingChunks && !((ServerLevel) this.mob.level).isPositionEntityTicking(new BlockPos(vec3)))) { // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
+ if (vec3 == null || (!this.mob.level.galeConfig().gameplayMechanics.entitiesCanRandomStrollIntoNonTickingChunks && !((ServerLevel) this.mob.level).isPositionEntityTicking(BlockPos.containing(vec3)))) { // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
return false;
} else {
this.wantedX = vec3.x;