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https://github.com/Dreeam-qwq/Gale.git
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21 lines
1.4 KiB
Diff
21 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Tue, 21 Mar 2023 17:58:28 +0100
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Subject: [PATCH] fixup prevent entities random strolling into non-ticking
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chunks
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diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
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index 29c7f53a4fa88a77c4076a6294e689e4dff9977b..f9e0cf073abf3e0ffcedd4418a66c310e057d368 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
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@@ -52,7 +52,7 @@ public class RandomStrollGoal extends Goal {
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}
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Vec3 vec3 = this.getPosition();
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- if (vec3 == null || (!this.mob.level.galeConfig().gameplayMechanics.entitiesCanRandomStrollIntoNonTickingChunks && !((ServerLevel) this.mob.level).isPositionEntityTicking(new BlockPos(vec3)))) { // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
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+ if (vec3 == null || (!this.mob.level.galeConfig().gameplayMechanics.entitiesCanRandomStrollIntoNonTickingChunks && !((ServerLevel) this.mob.level).isPositionEntityTicking(BlockPos.containing(vec3)))) { // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
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return false;
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} else {
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this.wantedX = vec3.x;
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