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Gale/patches/server/0044-Do-not-process-chat-commands-before-player-has-joine.patch
2022-11-29 15:35:37 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MartijnMuijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 15:33:32 +0100
Subject: [PATCH] Do not process chat/commands before player has joined
License: MIT (https://opensource.org/licenses/MIT)
This patch is based on the following patch:
"Do not process chat/commands before player has joined"
By: chickeneer <emcchickeneer@gmail.com>
As part of: EmpireCraft (https://github.com/starlis/empirecraft)
Licensed under: MIT (https://opensource.org/licenses/MIT)
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d31a345edfffe39f127073fc3aec8b3489bae79c..68d07621c377d96f8a9c13b20a1c82358d98cf94 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2345,7 +2345,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
} else if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN) { // CraftBukkit - dead men tell no tales
this.send(new ClientboundSystemChatPacket(Component.translatable("chat.disabled.options").withStyle(ChatFormatting.RED), false));
return false;
- } else {
+ } else if (!player.didPlayerJoinEvent) { return false; // Gale - EMC - do not process chat/commands before player has joined
LastSeenMessagesValidator lastseenmessagesvalidator = this.lastSeenMessagesValidator;
Set set;