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Gale/patches/server/0112-For-collision-check-has-physics-before-same-vehicle.patch
Dreeam a4ed88543a Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@681c013 Bundle spark (#11093)
PaperMC/Paper@5fee9c6 Move configuration option to a system property
PaperMC/Paper@aa3b356 Improve server startup logging (#11110)
PaperMC/Paper@9aea240 Properly lookup plugin classes when looked up by spark
PaperMC/Paper@7e91a2c Update the bundled spark version
2024-07-21 07:11:14 +08:00

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1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 00:30:17 +0100
Subject: [PATCH] For collision check has physics before same vehicle
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Swaps the predicate order of collision"
By: ㄗㄠˋ ㄑㄧˊ <tsao-chi@the-lingo.org>
As part of: Akarin (https://github.com/Akarin-project/Akarin)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index c9896eb6e0bfd8893afda48299e61039c6544a9b..99150908bd7d344e82dd05166bbab83d167086ea 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2188,8 +2188,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public void playerTouch(Player player) {}
public void push(Entity entity) {
+ if (!entity.noPhysics && !this.noPhysics) { // Gale - Akarin - collision physics check before vehicle check
if (!this.isPassengerOfSameVehicle(entity)) {
- if (!entity.noPhysics && !this.noPhysics) {
if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();