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Gale/gale-server/minecraft-patches/features/0013-Reduce-acquire-POI-for-stuck-entities.patch
2025-01-07 18:39:31 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 20:12:48 +0100
Subject: [PATCH] Reduce acquire POI for stuck entities
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Skip POI finding if stuck in vehicle"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Airplane copyright *
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
index b9174ae7e3a3e2de2d570b95ab5012ac3c3a2eda..751e91a922b20c96f27885c3eb085ec4ae39091b 100644
--- a/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
+++ b/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
@@ -28,6 +28,13 @@ import org.apache.commons.lang3.mutable.MutableLong;
public class AcquirePoi {
public static final int SCAN_RANGE = 48;
+ // Gale start - Airplane - reduce acquire POI for stuck entities
+ private static void addAdditionalTimeToMutableLongIfMobIsStuck(MutableLong mutableLong, net.minecraft.server.level.ServerLevel level, PathfinderMob mob) {
+ long stuckEntityAdditionalWaitTime = level.galeConfig().smallOptimizations.reducedIntervals.acquirePoiForStuckEntity;
+ mutableLong.add(stuckEntityAdditionalWaitTime <= 0L ? 0L : mob.getNavigation().isStuck() ? stuckEntityAdditionalWaitTime : 0L);
+ }
+ // Gale end - Airplane - reduce acquire POI for stuck entities
+
public static BehaviorControl<PathfinderMob> create(
Predicate<Holder<PoiType>> acquirablePois,
MemoryModuleType<GlobalPos> acquiringMemory,
@@ -65,12 +72,13 @@ public class AcquirePoi {
return false;
} else if (mutableLong.getValue() == 0L) {
mutableLong.setValue(level.getGameTime() + level.random.nextInt(20));
+ addAdditionalTimeToMutableLongIfMobIsStuck(mutableLong, level, mob); // Gale - Airplane - reduce acquire POI for stuck entities
return false;
} else if (level.getGameTime() < mutableLong.getValue()) {
return false;
} else {
mutableLong.setValue(time + 20L + level.getRandom().nextInt(20));
- if (mob.getNavigation().isStuck()) mutableLong.add(200); // Paper - Perf: Wait an additional 10s to check again if they're stuck // TODO Modifies Vanilla behavior, add config option
+ addAdditionalTimeToMutableLongIfMobIsStuck(mutableLong, level, mob); // Paper - Perf: Wait an additional 10s to check again if they're stuck // TODO Modifies Vanilla behavior, add config option // Gale - Airplane - reduce acquire POI for stuck entities
PoiManager poiManager = level.getPoiManager();
map.long2ObjectEntrySet().removeIf(entry -> !entry.getValue().isStillValid(time));
Predicate<BlockPos> predicate1 = pos -> {