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Gale/gale-server/minecraft-patches/features/0082-Prevent-entities-random-strolling-into-non-ticking-c.patch
2025-01-27 09:45:41 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 30 Nov 2022 20:38:15 +0100
Subject: [PATCH] Prevent entities random strolling into non-ticking chunks
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Don't wander into non-ticking chunks"
By: PureGero <puregero@gmail.com>
As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java b/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
index bad57b0017c78d4d1d32c239fae5bc2ea20bc3c3..28f770d40f5ada6d547e91cd3147969702e1ae75 100644
--- a/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
+++ b/net/minecraft/world/entity/ai/goal/RandomStrollGoal.java
@@ -49,7 +49,7 @@ public class RandomStrollGoal extends Goal {
}
Vec3 position = this.getPosition();
- if (position == null) {
+ if (position == null || (!this.mob.level().galeConfig().gameplayMechanics.entitiesCanRandomStrollIntoNonTickingChunks && !((net.minecraft.server.level.ServerLevel) this.mob.level()).isPositionEntityTicking(net.minecraft.core.BlockPos.containing(position)))) { // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
return false;
} else {
this.wantedX = position.x;