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Gale/gale-server/minecraft-patches/features/0081-Skip-unnecessary-mob-spawning-computations.patch
2025-01-27 12:38:00 -05:00

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4.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Sun, 25 Dec 2022 20:29:03 +0100
Subject: [PATCH] Skip unnecessary mob spawning computations
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Only create a spawner state when we are actually spawning mobs"
By: PureGero <puregero@gmail.com>
As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 5c8d76b80c6cefd87088282e59f5f0f72a4f1611..0e298479c91a2789b3d808d512ec5210dabcbb06 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -550,9 +550,15 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
private void tickChunks(long timeInhabited, List<LevelChunk> chunks) { // Gale - Purpur - remove vanilla profiler
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ NaturalSpawner.SpawnState spawnState; // moved down
+ final boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+ boolean flagAndHasNaturalSpawn = _boolean && this.anySpawnCategoryIsSpawnedThisTick();
+
+ if (flagAndHasNaturalSpawn) {
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
int naturalSpawnChunkCount = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - Optional per player mob spawns
- NaturalSpawner.SpawnState spawnState;
if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
// re-set mob counts
for (ServerPlayer player : this.level.players) {
@@ -574,10 +580,14 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
// Paper end - Optional per player mob spawns
this.lastSpawnState = spawnState;
- boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ } else {
+ spawnState = null;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
int _int = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
List<MobCategory> filteredSpawningCategories;
- if (_boolean && (this.spawnEnemies || this.spawnFriendlies)) {
+ if (flagAndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies)) { // Gale - MultiPaper - skip unnecessary mob spawning computations
// Paper start - PlayerNaturallySpawnCreaturesEvent
for (ServerPlayer entityPlayer : this.level.players()) {
int chunkRange = Math.min(level.spigotConfig.mobSpawnRange, entityPlayer.getBukkitEntity().getViewDistance());
@@ -609,6 +619,20 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
}
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ private boolean anySpawnCategoryIsSpawnedThisTick() {
+ long gameTime = this.level.getLevelData().getGameTime();
+
+ for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) {
+ if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
+
private void getFullChunk(long chunkPos, Consumer<LevelChunk> fullChunkGetter) {
// Paper start - rewrite chunk system
// note: bypass currentlyLoaded from getChunkNow