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Gale/patches/server/0118-For-collision-check-has-physics-before-same-vehicle.patch
2024-07-16 20:11:23 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 00:30:17 +0100
Subject: [PATCH] For collision check has physics before same vehicle
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Swaps the predicate order of collision"
By: ㄗㄠˋ ㄑㄧˊ <tsao-chi@the-lingo.org>
As part of: Akarin (https://github.com/Akarin-project/Akarin)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 23c7755ecf2d5755f98e7666ca30693725549db1..7de04da95f2697af68e90d627a898baa159c3444 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2188,8 +2188,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public void playerTouch(Player player) {}
public void push(Entity entity) {
+ if (!entity.noPhysics && !this.noPhysics) { // Gale - Akarin - collision physics check before vehicle check
if (!this.isPassengerOfSameVehicle(entity)) {
- if (!entity.noPhysics && !this.noPhysics) {
if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();