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Files
Gale/patches/server/0113-For-collision-check-has-physics-before-same-vehicle.patch
Dreeam 51fb9cdf07 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@f9c7f2a Begin switching to JSpecify annotations (#11448)
PaperMC/Paper@e3c8a8e Add PlayerInsertLecternBookEvent [1.20 port] (#7305)
PaperMC/Paper@b410fe8 Configurable per-world void damage offset/damage(#11436)
PaperMC/Paper@ea00be3 Do not NPE on uuid resolution in player profile (#11449)
2024-09-30 00:13:38 +00:00

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1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 00:30:17 +0100
Subject: [PATCH] For collision check has physics before same vehicle
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Swaps the predicate order of collision"
By: ㄗㄠˋ ㄑㄧˊ <tsao-chi@the-lingo.org>
As part of: Akarin (https://github.com/Akarin-project/Akarin)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 5a278706582bac69a38129975351aef2f11f730d..95792ce4741178cc074470932ebeee920c0eac4e 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2190,8 +2190,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public void playerTouch(Player player) {}
public void push(Entity entity) {
+ if (!entity.noPhysics && !this.noPhysics) { // Gale - Akarin - collision physics check before vehicle check
if (!this.isPassengerOfSameVehicle(entity)) {
- if (!entity.noPhysics && !this.noPhysics) {
if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();