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Gale/patches/server/0098-Skip-unnecessary-mob-spawning-computations.patch
2024-11-28 02:54:56 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Sun, 25 Dec 2022 20:29:03 +0100
Subject: [PATCH] Skip unnecessary mob spawning computations
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Only create a spawner state when we are actually spawning mobs"
By: PureGero <puregero@gmail.com>
As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 370d8ab3cb7f4b066d94b2f4eeda794b79179fa7..4d0ac11bc9d72821e303ae357cf12576ef5d6993 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -527,10 +527,15 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
private void tickChunks(long timeDelta, List<LevelChunk> chunks) { // Gale - Purpur - remove vanilla profiler
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
+ final boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+ boolean flagAndHasNaturalSpawn = flag && this.anySpawnCategoryIsSpawnedThisTick();
+ if (flagAndHasNaturalSpawn) {
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
int j = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - Optional per player mob spawns
final int naturalSpawnChunkCount = j;
- NaturalSpawner.SpawnState spawnercreature_d; // moved down
if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
// re-set mob counts
for (ServerPlayer player : this.level.players) {
@@ -553,11 +558,15 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
// Paper end - Optional per player mob spawns
this.lastSpawnState = spawnercreature_d;
- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ } else {
+ spawnercreature_d = null;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
List list1;
- if (flag && (this.spawnEnemies || this.spawnFriendlies)) {
+ if (flagAndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies)) { // Gale - MultiPaper - skip unnecessary mob spawning computations
// Paper start - PlayerNaturallySpawnCreaturesEvent
int chunkRange = level.spigotConfig.mobSpawnRange;
chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
@@ -596,6 +605,20 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ public boolean anySpawnCategoryIsSpawnedThisTick() {
+ long gameTime = this.level.getLevelData().getGameTime();
+
+ for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) {
+ if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
+
private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {
// Paper start - rewrite chunk system
// note: bypass currentlyLoaded from getChunkNow