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Gale/gale-server/minecraft-patches/features/0023-Optimize-entity-coordinate-key.patch
2025-01-07 18:39:31 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 23:32:51 +0100
Subject: [PATCH] Optimize entity coordinate key
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Optimize entity coordinate key"
By: Kevin Raneri <kevin.raneri@gmail.com>
As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Pufferfish description *
When executing getCoordinateKey for entities (a hotpath), the JVM is
required to repeatedly cast doubles to longs. The performance impact of
this depends on the CPU architecture, but generally switching between
FPU and ALU incurs a significant performance hit. The casted/rounded
data is already available in the blockPosition struct, so we use that
instead of re-doing the casting.
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 72da610c4d0301ddf2940bbc067430d05ff46684..0bbac68dbd891da8892ba40fc18578c4f9e67c11 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -225,7 +225,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public double yo;
public double zo;
private Vec3 position;
- private BlockPos blockPosition;
+ public BlockPos blockPosition; // Gale - Pufferfish - optimize entity coordinate key - private -> public
private ChunkPos chunkPosition;
private Vec3 deltaMovement = Vec3.ZERO;
private float yRot;