9
0
mirror of https://github.com/Dreeam-qwq/Gale.git synced 2025-12-19 14:59:29 +00:00
Files
Gale/patches/server/0050-Don-t-trigger-lootable-refresh-for-non-player-intera.patch
2023-12-05 22:29:00 -05:00

27 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Thu, 24 Nov 2022 22:07:56 +0100
Subject: [PATCH] Don't trigger lootable refresh for non-player interaction
License: MIT (https://opensource.org/licenses/MIT)
Gale - https://galemc.org
This patch is based on the following patch:
"Don't trigger Lootable Refresh for non player interaction"
By: Aikar <aikar@aikar.co>
As part of: EmpireCraft (https://github.com/starlis/empirecraft)
Licensed under: MIT (https://opensource.org/licenses/MIT)
diff --git a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
index b71638976cacf542662beb1f77fc40182be65215..5ac1667dd79389195f656eff97f83a2dafaf1c28 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
@@ -70,6 +70,7 @@ public abstract class RandomizableContainerBlockEntity extends BaseContainerBloc
}
public void unpackLootTable(@Nullable Player player) {
+ if (player == null) return; // Gale - EMC - don't trigger lootable refresh for non-player interaction
if (this.level != null && this.lootableData.shouldReplenish(player) && this.level.getServer() != null) { // Paper - don't unpack loot table if not in world
LootTable lootTable = this.level.getServer().getLootData().getLootTable(this.lootTable);
if (player instanceof ServerPlayer) {