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Gale/patches/server/0084-Optimize-sun-burn-tick.patch
2023-03-22 16:49:11 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 30 Nov 2022 23:04:59 +0100
Subject: [PATCH] Optimize sun burn tick
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"some entity micro opts"
By: Simon Gardling <titaniumtown@gmail.com>
As part of: JettPack (https://gitlab.com/Titaniumtown/JettPack)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index bd16880ba0efc2f3232431ac0a8df3c49915bafb..25f3cf277c0a23fd885d9920e0fd9d4b5f522b84 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -290,7 +290,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
public double xo;
public double yo;
public double zo;
- private Vec3 position;
+ public Vec3 position; // Gale - JettPack - optimize sun burn tick - private -> public
public BlockPos blockPosition; // Gale - Pufferfish - optimize entity coordinate key - private -> public
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
@@ -1872,9 +1872,17 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
/** @deprecated */
@Deprecated
public float getLightLevelDependentMagicValue() {
- return this.level.hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F;
+ return this.level.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())); // Gale - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
}
+ // Gale start - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
+ /** @deprecated */
+ @Deprecated
+ public float getLightLevelDependentMagicValue(BlockPos pos) {
+ return this.level.hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F;
+ }
+ // Gale end - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue
+
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
this.absMoveTo(x, y, z);
this.setYRot(yaw % 360.0F);
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index 728ecec837e9d9051bcf3533d63d5f179d34c81c..f2eca869a9301c8e6536396f55fd5dc871a3dfbc 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -1669,13 +1669,29 @@ public abstract class Mob extends LivingEntity implements Targeting {
}
+ // Gale start - JettPack - optimize sun burn tick - cache eye blockpos
+ private BlockPos cached_eye_blockpos;
+ private int cached_position_hashcode;
+ // Gale end - JettPack - optimize sun burn tick - cache eye blockpos
+
public boolean isSunBurnTick() {
if (this.level.isDay() && !this.level.isClientSide) {
- float f = this.getLightLevelDependentMagicValue();
- BlockPos blockposition = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ // Gale start - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
+ int positionHashCode = this.position.hashCode();
+ if (this.cached_position_hashcode != positionHashCode) {
+ this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ());
+ this.cached_position_hashcode = positionHashCode;
+ }
+
+ float f = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness
+
+ // Check brightness first
+ if (f <= 0.5F) return false;
+ if (this.random.nextFloat() * 30.0F >= (f - 0.4F) * 2.0F) return false;
+ // Gale end - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow;
- if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && !flag && this.level.canSeeSky(blockposition)) {
+ if (!flag && this.level.canSeeSky(this.cached_eye_blockpos)) { // Gale - JettPack - optimize sun burn tick - optimizations and cache eye blockpos
return true;
}
}