From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Martijn Muijsers Date: Sun, 25 Dec 2022 20:29:03 +0100 Subject: [PATCH] Skip unnecessary mob spawning computations License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) Gale - https://galemc.org This patch is based on the following patch: "Only create a spawner state when we are actually spawning mobs" By: PureGero As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper) Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java index 4d12a8972007377b6541143e9a29b78b825cff68..510b29649346375b2dfea606ac722ea2c063a91a 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -484,11 +484,16 @@ public class ServerChunkCache extends ChunkSource { } if (this.level.tickRateManager().runsNormally()) { + // Gale start - MultiPaper - skip unnecessary mob spawning computations + NaturalSpawner.SpawnState spawnercreature_d; // moved down + final boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit + boolean flagAndHasNaturalSpawn = flag && this.anySpawnCategoryIsSpawnedThisTick(); + if (flagAndHasNaturalSpawn) { + // Gale end - MultiPaper - skip unnecessary mob spawning computations this.level.timings.countNaturalMobs.startTiming(); // Paper - timings int k = this.distanceManager.getNaturalSpawnChunkCount(); // Paper start - Optional per player mob spawns int naturalSpawnChunkCount = k; - NaturalSpawner.SpawnState spawnercreature_d; // moved down if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled // re-set mob counts for (ServerPlayer player : this.level.players) { @@ -512,7 +517,11 @@ public class ServerChunkCache extends ChunkSource { this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings this.lastSpawnState = spawnercreature_d; - boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit + // Gale start - MultiPaper - skip unnecessary mob spawning computations + } else { + spawnercreature_d = null; + } + // Gale end - MultiPaper - skip unnecessary mob spawning computations Util.shuffle(list, this.level.random); // Paper start - PlayerNaturallySpawnCreaturesEvent @@ -535,7 +544,7 @@ public class ServerChunkCache extends ChunkSource { if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { chunk1.incrementInhabitedTime(j); - if (flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot + if (flagAndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot // Gale - MultiPaper - skip unnecessary mob spawning computations NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1); } @@ -561,6 +570,20 @@ public class ServerChunkCache extends ChunkSource { } } + // Gale start - MultiPaper - skip unnecessary mob spawning computations + public boolean anySpawnCategoryIsSpawnedThisTick() { + long gameTime = this.level.getLevelData().getGameTime(); + + for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) { + if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) { + return true; + } + } + + return false; + } + // Gale end - MultiPaper - skip unnecessary mob spawning computations + private void getFullChunk(long pos, Consumer chunkConsumer) { // Paper start - rewrite chunk system final LevelChunk fullChunk = this.getChunkNow(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(pos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(pos));