From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Martijn Muijsers Date: Wed, 30 Nov 2022 23:04:59 +0100 Subject: [PATCH] Optimize sun burn tick License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) Gale - https://galemc.org This patch is based on the following patch: "some entity micro opts" By: Simon Gardling As part of: JettPack (https://gitlab.com/Titaniumtown/JettPack) Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 1e43237008827538773d3299778d6778bee4049b..ef85df48cfac8af3c15df0d686eea73c1346423c 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -305,7 +305,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { public double xo; public double yo; public double zo; - private Vec3 position; + public Vec3 position; // Gale - JettPack - optimize sun burn tick - private -> public public BlockPos blockPosition; // Gale - Pufferfish - optimize entity coordinate key - private -> public private ChunkPos chunkPosition; private Vec3 deltaMovement; @@ -2005,9 +2005,17 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { /** @deprecated */ @Deprecated public float getLightLevelDependentMagicValue() { - return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) : 0.0F; + return this.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())); // Gale - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue } + // Gale start - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue + /** @deprecated */ + @Deprecated + public float getLightLevelDependentMagicValue(BlockPos pos) { + return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F; + } + // Gale end - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue + public void absMoveTo(double x, double y, double z, float yaw, float pitch) { this.absMoveTo(x, y, z); this.setYRot(yaw % 360.0F); diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java index fa47779f1007325ee77f2b43195bf1892a2d7d65..035a0a8620fc46dbf026c65ccf2542d9f49e22b0 100644 --- a/src/main/java/net/minecraft/world/entity/Mob.java +++ b/src/main/java/net/minecraft/world/entity/Mob.java @@ -1671,13 +1671,29 @@ public abstract class Mob extends LivingEntity implements Targeting { } + // Gale start - JettPack - optimize sun burn tick - cache eye blockpos + private BlockPos cached_eye_blockpos; + private int cached_position_hashcode; + // Gale end - JettPack - optimize sun burn tick - cache eye blockpos + public boolean isSunBurnTick() { if (this.level().isDay() && !this.level().isClientSide) { - float f = this.getLightLevelDependentMagicValue(); - BlockPos blockposition = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); + // Gale start - JettPack - optimize sun burn tick - optimizations and cache eye blockpos + int positionHashCode = this.position.hashCode(); + if (this.cached_position_hashcode != positionHashCode) { + this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); + this.cached_position_hashcode = positionHashCode; + } + + float f = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness + + // Check brightness first + if (f <= 0.5F) return false; + if (this.random.nextFloat() * 30.0F >= (f - 0.4F) * 2.0F) return false; + // Gale end - JettPack - optimize sun burn tick - optimizations and cache eye blockpos boolean flag = this.isInWaterRainOrBubble() || this.isInPowderSnow || this.wasInPowderSnow; - if (f > 0.5F && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && !flag && this.level().canSeeSky(blockposition)) { + if (!flag && this.level().canSeeSky(this.cached_eye_blockpos)) { // Gale - JettPack - optimize sun burn tick - optimizations and cache eye blockpos return true; } }