From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MartijnMuijsers Date: Thu, 24 Nov 2022 22:07:56 +0100 Subject: [PATCH] Don't trigger lootable refresh for non-player interaction License: MIT (https://opensource.org/licenses/MIT) This patch is based on the following patch: "Don't trigger Lootable Refresh for non player interaction" By: Aikar As part of: EmpireCraft (https://github.com/starlis/empirecraft) Licensed under: MIT (https://opensource.org/licenses/MIT) diff --git a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java index 2175ed0c05a92d89db1cdae6983674efc4a8be08..0c7b222176f521d0c9c056c67622b8df81d967bc 100644 --- a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java +++ b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java @@ -69,6 +69,7 @@ public abstract class RandomizableContainerBlockEntity extends BaseContainerBloc } public void unpackLootTable(@Nullable Player player) { + if (player == null) return; // Gale - EMC - don't trigger lootable refresh for non-player interaction if (this.lootableData.shouldReplenish(player) && this.level.getServer() != null) { // Paper LootTable lootTable = this.level.getServer().getLootTables().get(this.lootTable); if (player instanceof ServerPlayer) {