From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MartijnMuijsers Date: Wed, 23 Nov 2022 23:32:51 +0100 Subject: [PATCH] Optimize entity coordinate key License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) This patch is based on the following patch: "Optimize entity coordinate key" By: Kevin Raneri As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish) Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) * Pufferfish description * When executing getCoordinateKey for entities (a hotpath), the JVM is required to repeatedly cast doubles to longs. The performance impact of this depends on the CPU architecture, but generally switching between FPU and ALU incurs a significant performance hit. The casted/rounded data is already available in the blockPosition struct, so we use that instead of re-doing the casting. diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java index dacb00c7cb2702ae8e9c6be61ca08e41bd6009e4..1e812c4f5a8d54293084de29e8731e0b8ddcc0ae 100644 --- a/src/main/java/io/papermc/paper/util/MCUtil.java +++ b/src/main/java/io/papermc/paper/util/MCUtil.java @@ -209,7 +209,7 @@ public final class MCUtil { } public static long getCoordinateKey(final Entity entity) { - return ((long)(MCUtil.fastFloor(entity.getZ()) >> 4) << 32) | ((MCUtil.fastFloor(entity.getX()) >> 4) & 0xFFFFFFFFL); + return ((long)(entity.blockPosition.getZ() >> 4) << 32) | ((entity.blockPosition.getX() >> 4) & 0xFFFFFFFFL); // Gale - Pufferfish - optimize entity coordinate key - eliminate double->long cast in hotpath } public static long getCoordinateKey(final ChunkPos pair) { diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 99ded3ea60fa625f0a557d413dd1b063f827d10d..c73f2a697bcb4a670df37879dfc3e140290325bd 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -291,7 +291,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { public double yo; public double zo; private Vec3 position; - private BlockPos blockPosition; + public BlockPos blockPosition; // Gale - Pufferfish - optimize entity coordinate key - private -> public private ChunkPos chunkPosition; private Vec3 deltaMovement; private float yRot;