From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Martijn Muijsers Date: Sun, 25 Dec 2022 20:29:03 +0100 Subject: [PATCH] Skip unnecessary mob spawning computations License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) Gale - https://galemc.org This patch is based on the following patch: "Only create a spawner state when we are actually spawning mobs" By: PureGero As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper) Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java index 6c77db5edce2101847234f65bd10c5841fd5bd4f..075c476cdf02ece97c5e0032726ae1b560825ce1 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -543,10 +543,15 @@ public class ServerChunkCache extends ChunkSource { int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING); boolean flag1 = level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && worlddata.getGameTime() % level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit + // Gale start - MultiPaper - skip unnecessary mob spawning computations + NaturalSpawner.SpawnState spawnercreature_d; // moved down + boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit + boolean flag2AndHasNaturalSpawn = flag2 && this.anySpawnCategoryIsSpawnedThisTick(); + if (flag2AndHasNaturalSpawn) { + // Gale end - MultiPaper - skip unnecessary mob spawning computations this.level.timings.countNaturalMobs.startTiming(); // Paper - timings int l = this.distanceManager.getNaturalSpawnChunkCount(); // Paper start - per player mob spawning - NaturalSpawner.SpawnState spawnercreature_d; // moved down if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't count mobs when animals and monsters are disabled // re-set mob counts for (ServerPlayer player : this.level.players) { @@ -570,13 +575,16 @@ public class ServerChunkCache extends ChunkSource { this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings this.lastSpawnState = spawnercreature_d; + // Gale start - MultiPaper - skip unnecessary mob spawning computations + } else { + spawnercreature_d = null; + } + // Gale end - MultiPaper - skip unnecessary mob spawning computations // Paper - moved down this.level.timings.chunkTicks.startTiming(); // Paper // Paper - moved down - boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit - // Paper - only shuffle if per-player mob spawning is disabled // Paper - moved natural spawn event up @@ -606,7 +614,7 @@ public class ServerChunkCache extends ChunkSource { if ((true || this.level.isNaturalSpawningAllowed(chunkcoordintpair)) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning // Paper - the chunk is known ticking chunk1.incrementInhabitedTime(j); - if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration + if (flag2AndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration // Gale - MultiPaper - skip unnecessary mob spawning computations NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1); } @@ -667,6 +675,20 @@ public class ServerChunkCache extends ChunkSource { } } + // Gale start - MultiPaper - skip unnecessary mob spawning computations + public boolean anySpawnCategoryIsSpawnedThisTick() { + long gameTime = this.level.getLevelData().getGameTime(); + + for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) { + if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) { + return true; + } + } + + return false; + } + // Gale end - MultiPaper - skip unnecessary mob spawning computations + private void getFullChunk(long pos, Consumer chunkConsumer) { ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);