mirror of
https://github.com/Dreeam-qwq/Gale.git
synced 2025-12-22 00:09:25 +00:00
Try to optimize ClassInstanceMultiMap
This commit is contained in:
@@ -1,79 +0,0 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Martijn Muijsers <martijnmuijsers@live.nl>
|
||||
Date: Sun, 25 Dec 2022 20:29:03 +0100
|
||||
Subject: [PATCH] Skip unnecessary mob spawning computations
|
||||
|
||||
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
|
||||
Gale - https://galemc.org
|
||||
|
||||
This patch is based on the following patch:
|
||||
"Only create a spawner state when we are actually spawning mobs"
|
||||
By: PureGero <puregero@gmail.com>
|
||||
As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
|
||||
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
index 39b187dc90f79dbfff55be697b8cb4d404b290fc..c520d824630e8b5c569c3213d019b2548120a50f 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
||||
@@ -443,11 +443,16 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
||||
|
||||
this.level.resetIceAndSnowTick(); // Gale - Airplane - optimize random calls in chunk ticking - reset ice & snow tick random
|
||||
if (this.level.tickRateManager().runsNormally()) {
|
||||
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
|
||||
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
|
||||
+ final boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
|
||||
+ boolean flagAndHasNaturalSpawn = flag && this.anySpawnCategoryIsSpawnedThisTick();
|
||||
+ if (flagAndHasNaturalSpawn) {
|
||||
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
|
||||
this.level.timings.countNaturalMobs.startTiming(); // Paper - timings
|
||||
int k = this.distanceManager.getNaturalSpawnChunkCount();
|
||||
// Paper start - Optional per player mob spawns
|
||||
int naturalSpawnChunkCount = k;
|
||||
- NaturalSpawner.SpawnState spawnercreature_d; // moved down
|
||||
if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
|
||||
// re-set mob counts
|
||||
for (ServerPlayer player : this.level.players) {
|
||||
@@ -471,7 +476,11 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
||||
this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
|
||||
|
||||
this.lastSpawnState = spawnercreature_d;
|
||||
- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
|
||||
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
|
||||
+ } else {
|
||||
+ spawnercreature_d = null;
|
||||
+ }
|
||||
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
|
||||
|
||||
if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) Util.shuffle(list, this.level.random); // Paper - per player mob spawns - do not need this when per-player is enabled
|
||||
// Paper start - PlayerNaturallySpawnCreaturesEvent
|
||||
@@ -494,7 +503,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
||||
|
||||
if (true && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { // Paper - rewrite chunk system
|
||||
chunk1.incrementInhabitedTime(j);
|
||||
- if (flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
|
||||
+ if (flagAndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot // Gale - MultiPaper - skip unnecessary mob spawning computations
|
||||
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
|
||||
}
|
||||
|
||||
@@ -537,6 +546,20 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
||||
}
|
||||
}
|
||||
|
||||
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
|
||||
+ public boolean anySpawnCategoryIsSpawnedThisTick() {
|
||||
+ long gameTime = this.level.getLevelData().getGameTime();
|
||||
+
|
||||
+ for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) {
|
||||
+ if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ }
|
||||
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
|
||||
+
|
||||
private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {
|
||||
// Paper start - rewrite chunk system
|
||||
final LevelChunk fullChunk = this.getChunkNow(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(pos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(pos));
|
||||
Reference in New Issue
Block a user