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Simplify development run JVM arguments
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@@ -0,0 +1,57 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Wed, 23 Nov 2022 20:21:06 +0100
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Subject: [PATCH] Check targeting range before getting visibility
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following patch:
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"Early return optimization for target finding"
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By: Paul Sauve <paul@technove.co>
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As part of: Airplane (https://github.com/TECHNOVE/Airplane)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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* Airplane copyright *
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Airplane
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Copyright (C) 2020 Technove LLC
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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index a7575b5ef56af6f53448d391abb4956e130148ca..58c3b8e622941108e46bb1b4e9eb9497d6553ab4 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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@@ -75,9 +75,18 @@ public class TargetingConditions {
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}
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if (this.range > 0.0D) {
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- double d = this.testInvisible ? targetEntity.getVisibilityPercent(baseEntity) : 1.0D;
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- double e = Math.max((this.useFollowRange ? this.getFollowRange(baseEntity) : this.range) * d, 2.0D); // Paper
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+ // Gale start - Airplane - check targeting range before getting visibility
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+ // d = invisibility percent, e = follow range adjusted for invisibility, f = distance
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double f = baseEntity.distanceToSqr(targetEntity.getX(), targetEntity.getY(), targetEntity.getZ());
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+ double followRangeRaw = this.useFollowRange ? this.getFollowRange(baseEntity) : this.range;
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+
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+ if (f > followRangeRaw * followRangeRaw) { // the actual follow range will always be this value or smaller, so if the distance is larger then it never will return true after getting invis
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+ return false;
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+ }
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+
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+ double d = this.testInvisible ? targetEntity.getVisibilityPercent(baseEntity) : 1.0D;
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+ double e = Math.max((followRangeRaw) * d, 2.0D); // Paper
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+ // Gale end - Airplane - check targeting range before getting visibility
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if (f > e * e) {
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return false;
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}
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