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https://github.com/Dreeam-qwq/Gale.git
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Include hardware specs in timings
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@@ -0,0 +1,201 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Thu, 1 Dec 2022 14:33:06 +0100
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Subject: [PATCH] Optimize world generation chunk and block access
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License: LGPL-3.0 (https://www.gnu.org/licenses/lgpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following mixins and classes:
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* "me/jellysquid/mods/lithium/common/util/Pos.java"
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* "me/jellysquid/mods/lithium/mixin/gen/chunk_region/ChunkRegionMixin.java"
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By: SuperCoder7979 <k.pranav@gmail.com>, 2No2Name <2No2Name@web.de>
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As part of: Lithium (https://github.com/CaffeineMC/lithium-fabric)
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Licensed under: LGPL-3.0 (https://www.gnu.org/licenses/lgpl-3.0.html)
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diff --git a/src/main/java/me/jellysquid/mods/lithium/common/util/Pos.java b/src/main/java/me/jellysquid/mods/lithium/common/util/Pos.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..f2f10b651e4fbecdd1ea1bc28ebf40d685a67cee
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--- /dev/null
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+++ b/src/main/java/me/jellysquid/mods/lithium/common/util/Pos.java
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@@ -0,0 +1,95 @@
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+// Gale - Lithium - position utility
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+
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+package me.jellysquid.mods.lithium.common.util;
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+
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+import net.minecraft.core.SectionPos;
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+import net.minecraft.world.level.LevelHeightAccessor;
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+
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+public class Pos {
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+
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+ public static class BlockCoord {
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+ public static int getYSize(LevelHeightAccessor view) {
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+ return view.getHeight();
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+ }
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+ public static int getMinY(LevelHeightAccessor view) {
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+ return view.getMinBuildHeight();
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+ }
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+ public static int getMaxYInclusive(LevelHeightAccessor view) {
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+ return view.getMaxBuildHeight() - 1;
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+ }
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+ public static int getMaxYExclusive(LevelHeightAccessor view) {
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+ return view.getMaxBuildHeight();
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+ }
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+
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+ public static int getMaxInSectionCoord(int sectionCoord) {
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+ return 15 + getMinInSectionCoord(sectionCoord);
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+ }
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+
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+ public static int getMaxYInSectionIndex(LevelHeightAccessor view, int sectionIndex){
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+ return getMaxInSectionCoord(SectionYCoord.fromSectionIndex(view, sectionIndex));
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+ }
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+
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+ public static int getMinInSectionCoord(int sectionCoord) {
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+ return SectionPos.sectionToBlockCoord(sectionCoord);
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+ }
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+
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+ public static int getMinYInSectionIndex(LevelHeightAccessor view, int sectionIndex) {
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+ return getMinInSectionCoord(SectionYCoord.fromSectionIndex(view, sectionIndex));
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+ }
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+ }
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+
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+ public static class ChunkCoord {
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+ public static int fromBlockCoord(int blockCoord) {
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+ return SectionPos.blockToSectionCoord(blockCoord);
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+ }
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+
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+ public static int fromBlockSize(int i) {
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+ return i >> 4; //same method as fromBlockCoord, just be clear about coord/size semantic difference
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+ }
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+ }
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+
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+ public static class SectionYCoord {
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+ public static int getNumYSections(LevelHeightAccessor view) {
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+ return view.getSectionsCount();
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+ }
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+ public static int getMinYSection(LevelHeightAccessor view) {
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+ return view.getMinSection();
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+ }
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+ public static int getMaxYSectionInclusive(LevelHeightAccessor view) {
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+ return view.getMaxSection() - 1;
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+ }
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+ public static int getMaxYSectionExclusive(LevelHeightAccessor view) {
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+ return view.getMaxSection();
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+ }
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+
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+ public static int fromSectionIndex(LevelHeightAccessor view, int sectionCoord) {
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+ return sectionCoord + SectionYCoord.getMinYSection(view);
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+ }
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+ public static int fromBlockCoord(int blockCoord) {
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+ return SectionPos.blockToSectionCoord(blockCoord);
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+ }
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+ }
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+
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+ public static class SectionYIndex {
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+ public static int getNumYSections(LevelHeightAccessor view) {
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+ return view.getSectionsCount();
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+ }
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+ public static int getMinYSectionIndex(LevelHeightAccessor view) {
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+ return 0;
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+ }
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+ public static int getMaxYSectionIndexInclusive(LevelHeightAccessor view) {
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+ return view.getSectionsCount() - 1;
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+ }
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+ public static int getMaxYSectionIndexExclusive(LevelHeightAccessor view) {
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+ return view.getSectionsCount();
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+ }
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+
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+ public static int fromSectionCoord(LevelHeightAccessor view, int sectionCoord) {
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+ return sectionCoord - SectionYCoord.getMinYSection(view);
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+ }
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+ public static int fromBlockCoord(LevelHeightAccessor view, int blockCoord) {
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+ return fromSectionCoord(view, SectionPos.blockToSectionCoord(blockCoord));
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+ }
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+ }
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+
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+}
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diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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index d2bbbb0e73dafd2294838137bfbd16acf1c76940..2ddfeb9edf691bbf10f1b1578ac3c132cea12739 100644
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--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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@@ -8,6 +8,7 @@ import java.util.concurrent.atomic.AtomicLong;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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+
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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@@ -84,6 +85,10 @@ public class WorldGenRegion implements WorldGenLevel {
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private Supplier<String> currentlyGenerating;
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private final AtomicLong subTickCount = new AtomicLong();
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private static final ResourceLocation WORLDGEN_REGION_RANDOM = new ResourceLocation("worldgen_region_random");
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+ // Gale start - Lithium - optimize world generation chunk and block access
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+ private ChunkAccess[] chunksArr;
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+ private int minChunkX, minChunkZ;
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+ // Gale end - Lithium - optimize world generation chunk and block access
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public WorldGenRegion(ServerLevel world, List<ChunkAccess> chunks, ChunkStatus status, int placementRadius) {
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this.generatingStatus = status;
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@@ -106,6 +111,11 @@ public class WorldGenRegion implements WorldGenLevel {
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this.lastPos = ((ChunkAccess) chunks.get(chunks.size() - 1)).getPos();
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this.structureManager = world.structureManager().forWorldGenRegion(this);
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}
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+ // Gale start - Lithium - optimize world generation chunk and block access
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+ this.minChunkX = this.firstPos.x;
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+ this.minChunkZ = this.firstPos.z;
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+ this.chunksArr = chunks.toArray(new ChunkAccess[0]);
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+ // Gale end - Lithium - optimize world generation chunk and block access
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}
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public boolean isOldChunkAround(ChunkPos chunkPos, int checkRadius) {
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@@ -123,9 +133,29 @@ public class WorldGenRegion implements WorldGenLevel {
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@Override
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public ChunkAccess getChunk(int chunkX, int chunkZ) {
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- return this.getChunk(chunkX, chunkZ, ChunkStatus.EMPTY);
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+ // Gale start - Lithium - optimize world generation chunk and block access - use the chunk array for faster access
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+ int x = chunkX - this.minChunkX;
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+ int z = chunkZ - this.minChunkZ;
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+ int w = this.size;
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+
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+ if (x >= 0 && z >= 0 && x < w && z < w) {
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+ return this.chunksArr[x + z * w];
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+ } else {
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+ throw new NullPointerException("No chunk exists at " + new ChunkPos(chunkX, chunkZ));
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+ }
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+ // Gale end - Lithium - optimize world generation chunk and block access - use the chunk array for faster access
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}
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+ // Gale start - Lithium - optimize world generation chunk and block access
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+ /**
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+ * Use our chunk fetch function
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+ */
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+ public ChunkAccess getChunk(BlockPos pos) {
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+ // Skip checking chunk.getStatus().isAtLeast(ChunkStatus.EMPTY) here, because it is always true
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+ return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()));
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+ }
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+ // Gale end - Lithium - optimize world generation chunk and block access
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+
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@Nullable
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@Override
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public ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
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@@ -183,7 +213,17 @@ public class WorldGenRegion implements WorldGenLevel {
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@Override
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public BlockState getBlockState(BlockPos pos) {
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- return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos);
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+ // Gale start - Lithium - optimize world generation chunk and block access - avoid pointer de-referencing, make method easier to inline
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+ int x = SectionPos.blockToSectionCoord(pos.getX()) - this.minChunkX;
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+ int z = SectionPos.blockToSectionCoord(pos.getZ()) - this.minChunkZ;
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+ int w = this.size;
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+
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+ if (x >= 0 && z >= 0 && x < w && z < w) {
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+ return this.chunksArr[x + z * w].getBlockState(pos);
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+ } else {
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+ throw new NullPointerException("No chunk exists at " + new ChunkPos(pos));
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+ }
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+ // Gale end - Lithium - optimize world generation chunk and block access - avoid pointer de-referencing, make method easier to inline
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}
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@Override
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