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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@681c013 Bundle spark (#11093) PaperMC/Paper@5fee9c6 Move configuration option to a system property PaperMC/Paper@aa3b356 Improve server startup logging (#11110) PaperMC/Paper@9aea240 Properly lookup plugin classes when looked up by spark PaperMC/Paper@7e91a2c Update the bundled spark version
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patches/server/0012-Use-platform-math-functions.patch
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159
patches/server/0012-Use-platform-math-functions.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Tue, 8 Aug 2023 20:43:20 +0200
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Subject: [PATCH] Use platform math functions
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following patch:
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"Use Math.floor instead of fastfloor"
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By: Xymb <xymb@endcrystal.me>
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As part of: Kaiiju (https://github.com/KaiijuMC/Kaiiju)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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* Comparison of floor methods used in Paper *
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Measure shown is floored number of milliseconds
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(nanoseconds integer-divided by 1_000_000
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taken to get the floor of 1000 randomly chosen doubles
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(all in the range of [-Integer.MAX_VALUE + 10, Integer.MAX_VALUE - 10])
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100_000 times (making it 100_000_000 floor operations total)
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and adding it to a total.
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We are testing the following methods:
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* net.minecraft.util.Mth.floor
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* java.lang.Math.floor
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* java.lang.StrictMath.floor
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* org.apache.commons.math3.util.FastMath.floor
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* org.apache.commons.math3.util.FastMath.floor, but with a hot start (see comment in code)
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* io.papermc.paper.util.MCUtil.fastFloor
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The tests performed clearly show that Math.floor is the fastest.
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This is most likely due to java.lang.Math's usage of the @IntrinsicCandidate
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annotation, which allows the JVM to use a more optimized implementation at runtime.
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However, in the case that there is no intrinsic replacement for Math.floor,
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it defers to StrictMath.floor, which relies on a number of native methods, and is
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still much faster than the existing Minecraft utility functions.
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Therefore, using Math.floor instead of these functions is better regardless.
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In Apache Commons Math 4, FastMath.floor has also been removed in favor of Math.floor.
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The versions used:
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* Windows 10 Home 21H2 19044.3086
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* OpenJDK Runtime Environment Temurin-19.0.2+7 (build 19.0.2+7)
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* Paper a3c760e6af1e8c7244ef75c6da6e6df278a79e14 on Minecraft 1.20.1
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* Apache Commons Math 3.6.1
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Results:
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Total is of type int Total is of type double
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----------------------------------------------------------------------------------
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Mth.floor 2113 (double) Mth.floor 2658
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(int) Math.floor 130 Math.floor 194
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(int) StrictMath.floor 835 StrictMath.floor 381
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(int) FastMath.floor 412 FastMath.floor 376
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(int) FastMath.floor with hot start 359 FastMath.floor with hot start 321
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MCUtil.fastFloor 2284 (double) MCUtil.fastFloor 2469
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Code is below:
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```java
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package somepackage;
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import io.papermc.paper.util.MCUtil;
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import net.minecraft.util.Mth;
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import java.util.Random;
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public class Main {
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public static void main(String[] args) {
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// IF FastMath.floor with a hot start:
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// FastMath.floor(37485.5);
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var random = new Random(4889338);
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int size = 1000;
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var values = new double[size];
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double bound = Integer.MAX_VALUE - 10;
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for (int i = 0; i < size; i++) {
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values[i] = random.nextDouble(bound * 2) - bound;
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}
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int repeats = 100_000;
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// int total = 0;
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// OR
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// double total = 0;
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long start = System.nanoTime();
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for (int repeat = 0; repeat < repeats; repeat++) {
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for (int index = 0; index < size; index++) {
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total += insert_function_being_tested_here(values[index]);
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}
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}
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long diff = System.nanoTime() - start;
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System.out.println(total);
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System.out.println(diff / 1_000_000L);
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}
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}
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```
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diff --git a/src/main/java/net/minecraft/util/Mth.java b/src/main/java/net/minecraft/util/Mth.java
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index f298cdfcf1539e467f57f9f7789de3cf2ca54665..3468b7fbc7440f220fce8039f237658a593df296 100644
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--- a/src/main/java/net/minecraft/util/Mth.java
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+++ b/src/main/java/net/minecraft/util/Mth.java
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@@ -58,18 +58,15 @@ public class Mth {
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}
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public static int floor(float value) {
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- int i = (int)value;
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- return value < (float)i ? i - 1 : i;
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+ return (int) Math.floor(value); // Gale - use platform math functions
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}
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public static int floor(double value) {
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- int i = (int)value;
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- return value < (double)i ? i - 1 : i;
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+ return (int) Math.floor(value); // Gale - use platform math functions
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}
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public static long lfloor(double value) {
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- long l = (long)value;
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- return value < (double)l ? l - 1L : l;
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+ return (long) Math.floor(value); // Gale - use platform math functions
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}
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public static float abs(float value) {
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@@ -81,13 +78,11 @@ public class Mth {
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}
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public static int ceil(float value) {
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- int i = (int)value;
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- return value > (float)i ? i + 1 : i;
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+ return (int) Math.ceil(value); // Gale - use platform math functions
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}
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public static int ceil(double value) {
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- int i = (int)value;
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- return value > (double)i ? i + 1 : i;
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+ return (int) Math.ceil(value); // Gale - use platform math functions
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}
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public static int clamp(int value, int min, int max) {
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@@ -123,15 +118,7 @@ public class Mth {
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}
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public static double absMax(double a, double b) {
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- if (a < 0.0) {
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- a = -a;
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- }
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-
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- if (b < 0.0) {
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- b = -b;
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- }
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-
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- return Math.max(a, b);
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+ return Math.max(Math.abs(a), Math.abs(b)); // Gale - use platform math functions
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}
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public static int floorDiv(int dividend, int divisor) {
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