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mirror of https://github.com/Dreeam-qwq/Gale.git synced 2025-12-21 15:59:28 +00:00

Make saving fireworks configurable

This commit is contained in:
Martijn Muijsers
2022-12-26 07:32:09 +01:00
parent f7f1c06f89
commit 9a86c9cc68
101 changed files with 111 additions and 48 deletions

View File

@@ -1,84 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Sun, 25 Dec 2022 20:29:03 +0100
Subject: [PATCH] Skip unnecessary mob spawning computations
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Only create a spawner state when we are actually spawning mobs"
By: PureGero <puregero@gmail.com>
As part of: MultiPaper (https://github.com/MultiPaper/MultiPaper)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 8ed18a158a13dceca7cd342125c09e52ac0d013c..df4db98618c6c9261b4ec8e2987c4ed26af4bd4b 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -693,10 +693,15 @@ public class ServerChunkCache extends ChunkSource {
int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
boolean flag1 = level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && worlddata.getGameTime() % level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
+ boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+ boolean flag2AndHasNaturalSpawn = flag2 && this.anySpawnCategoryIsSpawnedThisTick();
+ if (flag2AndHasNaturalSpawn) {
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
this.level.timings.countNaturalMobs.startTiming(); // Paper - timings
int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
- NaturalSpawner.SpawnState spawnercreature_d; // moved down
if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't count mobs when animals and monsters are disabled
// re-set mob counts
for (ServerPlayer player : this.level.players) {
@@ -710,13 +715,16 @@ public class ServerChunkCache extends ChunkSource {
this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
this.lastSpawnState = spawnercreature_d;
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ } else {
+ spawnercreature_d = null;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
// Paper - moved down
this.level.timings.chunkTicks.startTiming(); // Paper
// Paper - moved down
- boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
-
// Paper - only shuffle if per-player mob spawning is disabled
// Paper - moved natural spawn event up
// Paper start - optimise chunk tick iteration
@@ -745,7 +753,7 @@ public class ServerChunkCache extends ChunkSource {
if ((true || this.level.isNaturalSpawningAllowed(chunkcoordintpair)) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning // Paper - the chunk is known ticking
chunk1.incrementInhabitedTime(j);
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
+ if (flag2AndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration // Gale - MultiPaper - skip unnecessary mob spawning computations
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
@@ -806,6 +814,20 @@ public class ServerChunkCache extends ChunkSource {
}
}
+ // Gale start - MultiPaper - skip unnecessary mob spawning computations
+ public boolean anySpawnCategoryIsSpawnedThisTick() {
+ long gameTime = this.level.getLevelData().getGameTime();
+
+ for (long ticksForSpawnCategory : this.level.ticksPerSpawnCategory.values()) {
+ if (ticksForSpawnCategory != 0L && gameTime % ticksForSpawnCategory == 0L) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ // Gale end - MultiPaper - skip unnecessary mob spawning computations
+
private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {
ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);