mirror of
https://github.com/Dreeam-qwq/Gale.git
synced 2025-12-24 01:09:27 +00:00
Update to 1.20
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@@ -31,10 +31,10 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index 8b2a3a8482018b7db7de81bc295862f783e17ce5..64f6555372ba5c97891fd6742f51fa6680c690a2 100644
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index 1b7cf6d06bdf36f146656727511a461f2520762e..d598a99072bd8eb4a4ed151b9202237dd0c2af8c 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -44,6 +44,44 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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@@ -44,6 +44,45 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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super(type, world);
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}
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@@ -53,17 +53,18 @@ index 8b2a3a8482018b7db7de81bc295862f783e17ce5..64f6555372ba5c97891fd6742f51fa66
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+ int previousX = Mth.floor(this.getX()) >> 4, previousZ = Mth.floor(this.getZ()) >> 4;
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+ int newX = Mth.floor(x) >> 4, newZ = Mth.floor(z) >> 4;
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+ if (previousX != newX || previousZ != newZ) {
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+ boolean isLoaded = ((net.minecraft.server.level.ServerChunkCache) this.level.getChunkSource()).getChunkAtIfLoadedMainThread(newX, newZ) != null;
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+ boolean isLoaded = ((net.minecraft.server.level.ServerChunkCache) this.level().getChunkSource()).getChunkAtIfLoadedMainThread(newX, newZ) != null;
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+ if (!isLoaded) {
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+ int maxChunkLoadsPerTick = this.level.galeConfig().smallOptimizations.maxProjectileChunkLoads.perTick;
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+ var maxProjectileChunkLoadsConfig = this.level().galeConfig().smallOptimizations.maxProjectileChunkLoads;
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+ int maxChunkLoadsPerTick = maxProjectileChunkLoadsConfig.perTick;
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+ if (maxChunkLoadsPerTick >= 0 && chunksLoadedThisTick > maxChunkLoadsPerTick) {
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+ return;
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+ }
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+ int maxChunkLoadsPerProjectile = this.level.galeConfig().smallOptimizations.maxProjectileChunkLoads.perProjectile.max;
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+ int maxChunkLoadsPerProjectile = maxProjectileChunkLoadsConfig.perProjectile.max;
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+ if (maxChunkLoadsPerProjectile >= 0 && this.chunksLoadedByProjectile >= maxChunkLoadsPerProjectile) {
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+ if (this.level.galeConfig().smallOptimizations.maxProjectileChunkLoads.perProjectile.removeFromWorldAfterReachLimit) {
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+ if (maxProjectileChunkLoadsConfig.perProjectile.removeFromWorldAfterReachLimit) {
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+ this.discard();
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+ } else if (this.level.galeConfig().smallOptimizations.maxProjectileChunkLoads.perProjectile.resetMovementAfterReachLimit) {
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+ } else if (maxProjectileChunkLoadsConfig.perProjectile.resetMovementAfterReachLimit) {
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+ this.setDeltaMovement(0, this.getDeltaMovement().y, 0);
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+ }
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+ return;
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