9
0
mirror of https://github.com/Auxilor/EcoSkills.git synced 2025-12-19 15:09:23 +00:00

Various Config Fixes

Fixed various mistakes and added various things/items/blocks/options
This commit is contained in:
Exanthiax
2024-12-01 16:01:06 +00:00
parent 64fd665ace
commit affd4441eb
6 changed files with 22 additions and 7 deletions

View File

@@ -12,6 +12,6 @@ effects:
level: 3 level: 3
duration: "18 + %level% * 2" duration: "18 + %level% * 2"
triggers: triggers:
- mine_block - melee_attack
conditions: [ ] conditions: [ ]

View File

@@ -21,8 +21,8 @@ effects:
- "gold_ore" - "gold_ore"
- "deepslate_gold_ore" - "deepslate_gold_ore"
- "gilded_blackstone" - "gilded_blackstone"
- "lapis_lazuli_ore" - "lapis_ore"
- "deepslate_lapis_lazuli_ore" - "deepslate_lapis_ore"
- "redstone_ore" - "redstone_ore"
- "deepslate_redstone_ore" - "deepslate_redstone_ore"
- "emerald_ore" - "emerald_ore"
@@ -48,8 +48,8 @@ effects:
- "gold_ore" - "gold_ore"
- "deepslate_gold_ore" - "deepslate_gold_ore"
- "gilded_blackstone" - "gilded_blackstone"
- "lapis_lazuli_ore" - "lapis_ore"
- "deepslate_lapis_lazuli_ore" - "deepslate_lapis_ore"
- "redstone_ore" - "redstone_ore"
- "deepslate_redstone_ore" - "deepslate_redstone_ore"
- "emerald_ore" - "emerald_ore"

View File

@@ -107,6 +107,7 @@ xp-requirements:
# levels: 1 # levels: 1
# start-level: 10 # start-level: 10
# end-level: 20 # end-level: 20
# every: 2
rewards: rewards:
- reward: defense - reward: defense
@@ -130,11 +131,20 @@ rewards:
# Effects to run when an item levels up # Effects to run when an item levels up
# %level% is the level the item leveled up to. # %level% is the level the item leveled up to.
# If you want to restrict this to certain levels, you can use # If you want to restrict this to certain levels, you can use
# require: %level% == 20, or require: %level% < 50, etc. # require: %level% = 20, or require: %level% < 50, etc.
# If you want this to run every x levels, you can use
# every: <levels>
level-up-effects: level-up-effects:
- id: give_money - id: give_money
args: args:
amount: 1000 * %level% amount: 1000 * %level%
require: "%level% > 50"
- id: give_money
args:
amount: 3000 * %level%
every: 2
require: "%level% >= 50"
# Custom placeholders to be used in descriptions, # Custom placeholders to be used in descriptions,

View File

@@ -122,6 +122,7 @@ xp-gain-methods:
not_damage_cause: not_damage_cause:
- KILL - KILL
- SUICIDE - SUICIDE
- CONTACT
# Conditions that must be met to gain XP. While you can add conditions to xp # Conditions that must be met to gain XP. While you can add conditions to xp
# gain methods, if you have many this can be annoying, so this is global. # gain methods, if you have many this can be annoying, so this is global.

View File

@@ -163,7 +163,7 @@ xp-gain-methods:
fully_grown: true fully_grown: true
blocks: blocks:
- potatoes - potatoes
- beetroot - beetroots
# Conditions that must be met to gain XP. While you can add conditions to xp # Conditions that must be met to gain XP. While you can add conditions to xp
# gain methods, if you have many this can be annoying, so this is global. # gain methods, if you have many this can be annoying, so this is global.

View File

@@ -112,12 +112,16 @@ xp-gain-methods:
- jungle_log - jungle_log
- acacia_log - acacia_log
- dark_oak_log - dark_oak_log
- mangrove_log
- cherry_log
- oak_wood - oak_wood
- birch_wood - birch_wood
- spruce_wood - spruce_wood
- jungle_wood - jungle_wood
- acacia_wood - acacia_wood
- dark_oak_wood - dark_oak_wood
- mangrove_wood
- chery_wood
- trigger: mine_block - trigger: mine_block
multiplier: 14 multiplier: 14