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Various Config Fixes
Fixed various mistakes and added various things/items/blocks/options
This commit is contained in:
@@ -12,6 +12,6 @@ effects:
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level: 3
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level: 3
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duration: "18 + %level% * 2"
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duration: "18 + %level% * 2"
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triggers:
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triggers:
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- mine_block
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- melee_attack
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conditions: [ ]
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conditions: [ ]
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@@ -21,8 +21,8 @@ effects:
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- "gold_ore"
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- "gold_ore"
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- "deepslate_gold_ore"
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- "deepslate_gold_ore"
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- "gilded_blackstone"
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- "gilded_blackstone"
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- "lapis_lazuli_ore"
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- "lapis_ore"
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- "deepslate_lapis_lazuli_ore"
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- "deepslate_lapis_ore"
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- "redstone_ore"
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- "redstone_ore"
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- "deepslate_redstone_ore"
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- "deepslate_redstone_ore"
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- "emerald_ore"
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- "emerald_ore"
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@@ -48,8 +48,8 @@ effects:
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- "gold_ore"
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- "gold_ore"
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- "deepslate_gold_ore"
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- "deepslate_gold_ore"
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- "gilded_blackstone"
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- "gilded_blackstone"
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- "lapis_lazuli_ore"
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- "lapis_ore"
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- "deepslate_lapis_lazuli_ore"
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- "deepslate_lapis_ore"
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- "redstone_ore"
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- "redstone_ore"
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- "deepslate_redstone_ore"
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- "deepslate_redstone_ore"
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- "emerald_ore"
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- "emerald_ore"
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@@ -107,6 +107,7 @@ xp-requirements:
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# levels: 1
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# levels: 1
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# start-level: 10
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# start-level: 10
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# end-level: 20
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# end-level: 20
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# every: 2
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rewards:
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rewards:
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- reward: defense
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- reward: defense
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@@ -130,11 +131,20 @@ rewards:
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# Effects to run when an item levels up
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# Effects to run when an item levels up
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# %level% is the level the item leveled up to.
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# %level% is the level the item leveled up to.
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# If you want to restrict this to certain levels, you can use
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# If you want to restrict this to certain levels, you can use
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# require: %level% == 20, or require: %level% < 50, etc.
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# require: %level% = 20, or require: %level% < 50, etc.
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# If you want this to run every x levels, you can use
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# every: <levels>
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level-up-effects:
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level-up-effects:
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- id: give_money
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- id: give_money
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args:
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args:
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amount: 1000 * %level%
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amount: 1000 * %level%
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require: "%level% > 50"
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- id: give_money
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args:
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amount: 3000 * %level%
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every: 2
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require: "%level% >= 50"
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# Custom placeholders to be used in descriptions,
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# Custom placeholders to be used in descriptions,
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@@ -122,6 +122,7 @@ xp-gain-methods:
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not_damage_cause:
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not_damage_cause:
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- KILL
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- KILL
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- SUICIDE
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- SUICIDE
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- CONTACT
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# Conditions that must be met to gain XP. While you can add conditions to xp
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# Conditions that must be met to gain XP. While you can add conditions to xp
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# gain methods, if you have many this can be annoying, so this is global.
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# gain methods, if you have many this can be annoying, so this is global.
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@@ -163,7 +163,7 @@ xp-gain-methods:
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fully_grown: true
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fully_grown: true
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blocks:
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blocks:
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- potatoes
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- potatoes
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- beetroot
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- beetroots
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# Conditions that must be met to gain XP. While you can add conditions to xp
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# Conditions that must be met to gain XP. While you can add conditions to xp
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# gain methods, if you have many this can be annoying, so this is global.
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# gain methods, if you have many this can be annoying, so this is global.
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@@ -112,12 +112,16 @@ xp-gain-methods:
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- jungle_log
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- jungle_log
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- acacia_log
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- acacia_log
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- dark_oak_log
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- dark_oak_log
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- mangrove_log
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- cherry_log
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- oak_wood
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- oak_wood
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- birch_wood
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- birch_wood
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- spruce_wood
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- spruce_wood
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- jungle_wood
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- jungle_wood
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- acacia_wood
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- acacia_wood
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- dark_oak_wood
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- dark_oak_wood
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- mangrove_wood
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- chery_wood
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- trigger: mine_block
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- trigger: mine_block
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multiplier: 14
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multiplier: 14
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