Minor codestyle improvements
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@@ -139,13 +139,13 @@ internal fun updateInscribeMenu(plugin: EcoScrollsPlugin) {
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}
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}
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onOpen { player, _ ->
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onOpen { player, _ ->
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openEffects?.trigger(TriggerData(player = player).dispatch(player.toDispatcher()))
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openEffects?.trigger(player.toDispatcher(), TriggerData(player = player))
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}
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}
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onClose { event, menu ->
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onClose { event, menu ->
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val player = event.player as Player
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val player = event.player as Player
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closeEffects?.trigger(TriggerData(player = player).dispatch(player.toDispatcher()))
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closeEffects?.trigger(player.toDispatcher(), TriggerData(player = player))
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DropQueue(player)
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DropQueue(player)
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.addItems(menu.getCaptiveItems(player))
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.addItems(menu.getCaptiveItems(player))
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@@ -231,11 +231,12 @@ class Scroll(
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inscribe(itemStack)
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inscribe(itemStack)
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inscriptionEffects?.trigger(
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inscriptionEffects?.trigger(
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player.toDispatcher(),
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TriggerData(
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TriggerData(
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player = player,
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player = player,
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item = itemStack,
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item = itemStack,
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value = itemStack.getScrollLevel(this)?.level?.toDouble() ?: 1.0
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value = itemStack.getScrollLevel(this)?.level?.toDouble() ?: 1.0
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).dispatch(player.toDispatcher())
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)
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)
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)
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return true
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return true
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