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https://github.com/Auxilor/EcoMobs.git
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Added alpha wolf
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@@ -31,7 +31,8 @@ public class EcoBosses {
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private static final List<String> DEFAULT_BOSSES = Arrays.asList(
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"illusioner",
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"tarantula",
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"steel_golem"
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"steel_golem",
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"alpha_wolf"
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);
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/**
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117
eco-core/core-plugin/src/main/resources/bosses/alpha_wolf.yml
Normal file
117
eco-core/core-plugin/src/main/resources/bosses/alpha_wolf.yml
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@@ -0,0 +1,117 @@
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enabled: true
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name: "&fAlpha Wolf &7| &c%health%♥" # Display name
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base-mob: wolf # Any existing mob - custom_illusioner is also accepted (like in the old Illusioner plugin)
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bossbar:
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enabled: true
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color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
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style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
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max-health: 900
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attack-damage: 60
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movement-speed: 1.1
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spawn-totem:
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enabled: true
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top: beacon
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middle: bone_block
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bottom: bone_block
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world-blacklist: []
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rewards:
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xp:
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minimum: 25000
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maximum: 35000
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top-damager-commands:
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# To set a chance for a command, put <chance>::<command>
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1: []
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2: []
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3: []
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nearby-player-commands:
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radius: 10
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# To set a chance for a command, put <chance>::<command>
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# Use %player% as the placeholder for the player name
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commands: []
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# Get items to add here by copying the console output for /ebdrop
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# To set the chance for a drop, put <chance>::<base64>
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drops: []
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broadcast:
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spawn:
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- ""
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- "&fAn &lAlpha Wolf&r&f has been spawned!"
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- "&fCome fight it at &f%x%&f, &f%y%&f, &f%z%&f!"
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- ""
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death:
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- ""
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- "&fThe &lAlpha Wolf&r&f has been killed!"
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- "&fMost Damage:"
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- "&f - %top%&f (%top_damage% Damage)"
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- "&f - %second%&f (%second_damage% Damage)"
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- "&f - %third%&f (%third_damage% Damage)"
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- ""
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defence:
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immunities:
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explosion: false
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fire: false
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drowning: true
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projectiles: true
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suffocation: true
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incoming-multipliers:
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melee: 1.1
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projectile: 0.3
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# If the boss should teleport when damaged
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teleport:
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enabled: false
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range: 7
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chance: 15 # As a percentage
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attacks:
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# Chance is rolled when boss attacks player
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on-injure: true # If chance should be rolled when boss is attacked too
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# Potion effects are formatted like this:
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# effect:level:duration:chance
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# Duration is in ticks, chance is as a percentage
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potion-effects:
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- "wither:4:200:10"
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- "hunger:10:600:10"
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# Bonus enemies that spawn to fight you
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# entity:chance
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# Chance is as a percentage
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summons:
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- "wolf:15"
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# Chance to shuffle your hotbar as a percentage - set to 0 to disable.
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shuffle-chance: 0
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sounds:
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# Sounds are formatted like this:
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# sound:volume:pitch
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# Sound is the sound ID
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# Volume is the distance that it can be heard from
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# Pitch is 0.5-2
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# All the sounds for a given category are played at the same time (layered)
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spawn: # On spawn
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- "block_end_portal_spawn:100:1.3"
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- "entity_wolf_growl:100:0.5"
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death: # On death
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- "entity_wolf_death:50:0.7"
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- "entity_wolf_growl:50:0.8"
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summon: # On summon enemy
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- "entity_wolf_pant:10:0.8"
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injure: # On take damage
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- "entity_wolf_hurt:10:0.7"
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