9
0
mirror of https://github.com/Auxilor/EcoMobs.git synced 2025-12-23 17:09:27 +00:00

Added alpha wolf

This commit is contained in:
Auxilor
2021-03-27 18:33:17 +00:00
parent d94dd09c14
commit 58a4604c7d
2 changed files with 119 additions and 1 deletions

View File

@@ -31,7 +31,8 @@ public class EcoBosses {
private static final List<String> DEFAULT_BOSSES = Arrays.asList( private static final List<String> DEFAULT_BOSSES = Arrays.asList(
"illusioner", "illusioner",
"tarantula", "tarantula",
"steel_golem" "steel_golem",
"alpha_wolf"
); );
/** /**

View File

@@ -0,0 +1,117 @@
enabled: true
name: "&fAlpha Wolf &7| &c%health%♥" # Display name
base-mob: wolf # Any existing mob - custom_illusioner is also accepted (like in the old Illusioner plugin)
bossbar:
enabled: true
color: WHITE # Choose from: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
style: SOLID # Choose from: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
max-health: 900
attack-damage: 60
movement-speed: 1.1
spawn-totem:
enabled: true
top: beacon
middle: bone_block
bottom: bone_block
world-blacklist: []
rewards:
xp:
minimum: 25000
maximum: 35000
top-damager-commands:
# To set a chance for a command, put <chance>::<command>
1: []
2: []
3: []
nearby-player-commands:
radius: 10
# To set a chance for a command, put <chance>::<command>
# Use %player% as the placeholder for the player name
commands: []
# Get items to add here by copying the console output for /ebdrop
# To set the chance for a drop, put <chance>::<base64>
drops: []
broadcast:
spawn:
- ""
- "&fAn &lAlpha Wolf&r&f has been spawned!"
- "&fCome fight it at &f%x%&f, &f%y%&f, &f%z%&f!"
- ""
death:
- ""
- "&fThe &lAlpha Wolf&r&f has been killed!"
- "&fMost Damage:"
- "&f - %top%&f (%top_damage% Damage)"
- "&f - %second%&f (%second_damage% Damage)"
- "&f - %third%&f (%third_damage% Damage)"
- ""
defence:
immunities:
explosion: false
fire: false
drowning: true
projectiles: true
suffocation: true
incoming-multipliers:
melee: 1.1
projectile: 0.3
# If the boss should teleport when damaged
teleport:
enabled: false
range: 7
chance: 15 # As a percentage
attacks:
# Chance is rolled when boss attacks player
on-injure: true # If chance should be rolled when boss is attacked too
# Potion effects are formatted like this:
# effect:level:duration:chance
# Duration is in ticks, chance is as a percentage
potion-effects:
- "wither:4:200:10"
- "hunger:10:600:10"
# Bonus enemies that spawn to fight you
# entity:chance
# Chance is as a percentage
summons:
- "wolf:15"
# Chance to shuffle your hotbar as a percentage - set to 0 to disable.
shuffle-chance: 0
sounds:
# Sounds are formatted like this:
# sound:volume:pitch
# Sound is the sound ID
# Volume is the distance that it can be heard from
# Pitch is 0.5-2
# All the sounds for a given category are played at the same time (layered)
spawn: # On spawn
- "block_end_portal_spawn:100:1.3"
- "entity_wolf_growl:100:0.5"
death: # On death
- "entity_wolf_death:50:0.7"
- "entity_wolf_growl:50:0.8"
summon: # On summon enemy
- "entity_wolf_pant:10:0.8"
injure: # On take damage
- "entity_wolf_hurt:10:0.7"