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https://github.com/Auxilor/EcoMobs.git
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Added %health_percent% placeholder
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@@ -14,6 +14,7 @@ import com.willfp.ecomobs.mob.event.impl.MobEventRangedAttack
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import com.willfp.ecomobs.mob.event.impl.MobEventSpawn
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import com.willfp.ecomobs.mob.event.impl.MobEventTakeDamage
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import com.willfp.ecomobs.mob.placeholder.impl.MobPlaceholderHealth
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import com.willfp.ecomobs.mob.placeholder.impl.MobPlaceholderHealthPercent
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import com.willfp.ecomobs.mob.placeholder.impl.MobPlaceholderMaxHealth
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import com.willfp.ecomobs.mob.placeholder.impl.MobPlaceholderTime
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@@ -21,6 +22,7 @@ object MobPlaceholders : Registry<MobPlaceholder>() {
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init {
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register(MobPlaceholderHealth)
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register(MobPlaceholderMaxHealth)
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register(MobPlaceholderHealthPercent)
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register(MobPlaceholderTime)
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}
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}
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@@ -0,0 +1,14 @@
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package com.willfp.ecomobs.mob.placeholder.impl
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import com.willfp.eco.util.toNiceString
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import com.willfp.ecomobs.mob.LivingMob
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import com.willfp.ecomobs.mob.placeholder.MobPlaceholder
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object MobPlaceholderHealthPercent : MobPlaceholder("health_percent") {
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override fun getValue(mob: LivingMob): String {
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val health = mob.entity.health
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val maxHealth = mob.entity.getAttribute(org.bukkit.attribute.Attribute.GENERIC_MAX_HEALTH)?.value ?: return "0"
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return (health / maxHealth * 100).toNiceString()
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}
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}
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@@ -11,7 +11,8 @@ mob: zombie attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
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# The ID of the mob category, handles spawning.
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category: common
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# Supported placeholders: %health%, %time% (formats as minutes:seconds, eg 1:56)
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# Supported placeholders:
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# %health%, %max_health%, %health_percent%, %time% (formats as minutes:seconds, eg 1:56)
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display-name: "&cNecrotic Soldier &7| &c%health%♥ &7| &e%time%"
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# If the mob you're using supports equipment, you can specify the items in each slot.
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@@ -53,6 +54,7 @@ custom-ai:
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# Effects are done from the player's perspective: to treat the player as the victim,
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# either use self_as_victim in args, or use player_as_victim in mutators.
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# You can use display name placeholders in effects
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effects:
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# Effects ran when the mob spawns
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spawn: [ ]
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