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35 Commits

Author SHA1 Message Date
Auxilor
7d8f79a81b libreforge-updater 2023-01-02 15:59:08 +00:00
Auxilor
3571d7ddf3 libreforge-updater 2022-12-26 14:00:32 +01:00
Auxilor
ed33219f97 libreforge-updater 2022-12-20 15:16:12 +00:00
Auxilor
78cef09786 libreforge-updater 2022-12-12 14:00:27 +00:00
Auxilor
2a72f7d6ce libreforge-updater 2022-12-09 17:00:49 +00:00
Auxilor
762a871354 libreforge-updater 2022-12-05 10:49:59 +00:00
Auxilor
b101e23a86 libreforge-updater 2022-11-30 17:37:48 +00:00
Auxilor
07e1cb7797 libreforge-updater 2022-11-27 21:43:56 +00:00
Auxilor
409a84aea8 libreforge-updater 2022-11-26 19:19:52 +00:00
Auxilor
886b2e0c06 libreforge-updater 2022-11-24 14:29:42 +00:00
Auxilor
0ff5dcf670 libreforge-updater 2022-11-23 17:24:43 +00:00
Auxilor
1b93969d3b libreforge-updater 2022-11-21 16:02:22 +00:00
Auxilor
af5f5cfba6 Updated to 1.26.2 2022-11-21 12:59:11 +00:00
Auxilor
2c726fd9ac Fixed jumberjack 2022-11-21 12:59:03 +00:00
Auxilor
8dbe453bc5 Fix 2022-11-21 12:57:23 +00:00
Auxilor
768d2218d0 Fix 2022-11-21 11:45:20 +00:00
Auxilor
e212762951 Fix 2022-11-21 11:45:05 +00:00
Auxilor
c5d7e07d49 Updated to 1.26.1 2022-11-21 11:41:54 +00:00
Auxilor
88d118cdd7 Added /jobs <job> 2022-11-21 11:41:46 +00:00
Auxilor
b08616b01e libreforge-updater 2022-11-17 08:37:53 +00:00
Auxilor
3811e46fac libreforge-updater 2022-11-12 17:33:55 +00:00
Auxilor
b16905e435 Improved default config 2022-11-07 12:49:10 +00:00
Auxilor
e0084d61f7 Added %join_lore% and %leave_lore% 2022-11-07 12:47:15 +00:00
Auxilor
3606d5f12b Updated to 1.24.0 2022-11-07 12:36:37 +00:00
Auxilor
599b2800d8 Added confirmation GUI, improved prices 2022-11-07 12:36:28 +00:00
Auxilor
e4af959945 libreforge-updater 2022-11-06 19:51:41 +00:00
Auxilor
d1af2e25e7 Reworked Level GUI to use ecomponent 2022-11-06 15:29:38 +00:00
Auxilor
1eb0bdb639 libreforge-updater 2022-11-01 16:22:52 +00:00
Will FP
85e117ba78 Merge pull request #12 from 0ft3n/master
/jobs join tabcompletion fix (hardest fix in my life)
2022-11-01 16:18:08 +00:00
_OfTeN_
e27077dd71 Hardest fix in my life 2022-10-29 15:49:50 +03:00
Auxilor
17f471228d libreforge-updater 2022-10-28 11:34:14 +01:00
Auxilor
14d0997690 libreforge-updater 2022-10-26 22:10:07 +01:00
Auxilor
0f449aa7cb libreforge-updater 2022-10-26 22:09:18 +01:00
Auxilor
5ad4401762 Fix 2022-10-24 17:24:16 +01:00
Auxilor
e54712c960 Fix 2022-10-24 17:07:54 +01:00
23 changed files with 525 additions and 254 deletions

View File

@@ -42,12 +42,14 @@ allprojects {
shadowJar {
relocate('com.willfp.libreforge', 'com.willfp.ecojobs.libreforge')
relocate('com.willfp.ecomponent', 'com.willfp.ecojobs.ecomponent')
relocate('org.joml', 'com.willfp.ecojobs.libreforge.joml')
}
dependencies {
compileOnly 'com.willfp:eco:6.43.6'
implementation 'com.willfp:libreforge:3.115.0'
compileOnly 'com.willfp:eco:6.46.0'
implementation 'com.willfp:libreforge:3.127.0'
implementation 'com.willfp:ecomponent:1.0.0'
implementation 'org.joml:joml:1.10.4'
compileOnly 'org.jetbrains:annotations:23.0.0'

View File

@@ -2,9 +2,11 @@ package com.willfp.ecojobs.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.PluginCommand
import com.willfp.ecojobs.jobs.Jobs
import com.willfp.ecojobs.jobs.JobsGUI
import org.bukkit.command.CommandSender
import com.willfp.ecojobs.jobs.hasJob
import org.bukkit.entity.Player
import org.bukkit.util.StringUtil
class CommandJobs(plugin: EcoPlugin) : PluginCommand(plugin, "jobs", "ecojobs.command.jobs", true) {
init {
@@ -12,8 +14,44 @@ class CommandJobs(plugin: EcoPlugin) : PluginCommand(plugin, "jobs", "ecojobs.co
.addSubcommand(CommandLeave(plugin))
}
override fun onExecute(player: CommandSender, args: List<String>) {
player as Player
override fun onExecute(player: Player, args: List<String>) {
if (args.isEmpty()) {
JobsGUI.open(player)
return
}
val id = args[0].lowercase()
val job = Jobs.getByID(id)
if (job == null) {
player.sendMessage(plugin.langYml.getMessage("invalid-job"))
return
}
if (!player.hasJob(job)) {
player.sendMessage(plugin.langYml.getMessage("dont-have-job"))
return
}
job.levelGUI.open(player)
}
override fun tabComplete(player: Player, args: List<String>): List<String> {
val completions = mutableListOf<String>()
if (args.isEmpty()) {
return Jobs.values().filter { player.hasJob(it) }.map { it.id }
}
if (args.size == 1) {
StringUtil.copyPartialMatches(
args[0],
Jobs.values().filter { player.hasJob(it) }.map { it.id },
completions
)
return completions
}
return emptyList()
}
}

View File

@@ -33,6 +33,11 @@ class CommandJoin(plugin: EcoPlugin) : Subcommand(plugin, "join", "ecojobs.comma
return
}
if (player.activeJob != null) {
player.sendMessage(plugin.langYml.getMessage("leave-current-job"))
return
}
player.sendMessage(
plugin.langYml.getMessage("joined-job", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
.replace("%job%", job.name)
@@ -47,13 +52,12 @@ class CommandJoin(plugin: EcoPlugin) : Subcommand(plugin, "join", "ecojobs.comma
val completions = mutableListOf<String>()
if (args.isEmpty()) {
// Currently, this case is not ever reached
return Jobs.values().filter { sender.hasJob(it) }.map { it.id }
}
if (args.size == 1) {
StringUtil.copyPartialMatches(
args[1],
args[0],
Jobs.values().filter { sender.hasJob(it) }.map { it.id },
completions
)

View File

@@ -2,7 +2,6 @@ package com.willfp.ecojobs.commands
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.command.impl.Subcommand
import com.willfp.eco.util.StringUtils
import com.willfp.ecojobs.jobs.activeJob
import org.bukkit.command.CommandSender
import org.bukkit.entity.Player
@@ -16,11 +15,20 @@ class CommandLeave(plugin: EcoPlugin) : Subcommand(plugin, "leave", "ecojobs.com
return
}
player.sendMessage(
plugin.langYml.getMessage("left-job", StringUtils.FormatOption.WITHOUT_PLACEHOLDERS)
.replace("%job%", player.activeJob?.name ?: "")
)
val job = player.activeJob ?: return
player.activeJob = null
if (player.activeJob == null) {
player.sendMessage(
plugin.langYml.getMessage("left-job")
.replace("%job%", job.name)
)
} else {
player.sendMessage(
plugin.langYml.getMessage("cant-leave-job")
.replace("%job%", job.name)
)
}
}
}

View File

@@ -10,6 +10,8 @@ import com.willfp.eco.core.items.builder.ItemStackBuilder
import com.willfp.eco.core.placeholder.PlayerPlaceholder
import com.willfp.eco.core.placeholder.PlayerStaticPlaceholder
import com.willfp.eco.core.placeholder.PlayerlessPlaceholder
import com.willfp.eco.core.price.ConfiguredPrice
import com.willfp.eco.core.price.impl.PriceEconomy
import com.willfp.eco.util.NumberUtils
import com.willfp.eco.util.formatEco
import com.willfp.eco.util.toNiceString
@@ -18,7 +20,6 @@ import com.willfp.ecojobs.api.event.PlayerJobExpGainEvent
import com.willfp.ecojobs.api.event.PlayerJobJoinEvent
import com.willfp.ecojobs.api.event.PlayerJobLeaveEvent
import com.willfp.ecojobs.api.event.PlayerJobLevelUpEvent
import com.willfp.ecojobs.jobs.Jobs.unlockedJobs
import com.willfp.libreforge.conditions.Conditions
import com.willfp.libreforge.conditions.ConfiguredCondition
import com.willfp.libreforge.effects.ConfiguredEffect
@@ -29,7 +30,7 @@ import org.bukkit.Bukkit
import org.bukkit.OfflinePlayer
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import java.util.*
import java.util.Objects
import java.util.concurrent.TimeUnit
import kotlin.math.abs
@@ -42,8 +43,16 @@ class Job(
val description = config.getFormattedString("description")
val isUnlockedByDefault = config.getBool("unlocked-by-default")
val resetsOnQuit = config.getBool("reset-on-quit")
val joinPrice = config.getDouble("join-price")
val leavePrice = config.getDouble("leave-price")
val joinPrice = ConfiguredPrice.create(config.getSubsection("join-price")) ?: ConfiguredPrice(
PriceEconomy(config.getDouble("join-price")),
""
)
val leavePrice = ConfiguredPrice.create(config.getSubsection("leave-price")) ?: ConfiguredPrice(
PriceEconomy(config.getDouble("leave-price")),
""
)
val levelKey: PersistentDataKey<Int> = PersistentDataKey(
EcoJobsPlugin.instance.namespacedKeyFactory.create("${id}_level"),
@@ -63,6 +72,8 @@ class Job(
val levelGUI = JobLevelGUI(plugin, this)
val leaveGUI = JobLeaveGUI(plugin, this)
private val baseItem: ItemStack = Items.lookup(config.getString("icon")).item
private val effects: Set<ConfiguredEffect>
@@ -248,6 +259,24 @@ class Job(
}
}
private fun getLeaveLore(level: Int, whitespace: Int = 0): List<String> =
this.config.getStrings("leave-lore")
.map {
levelPlaceholders.format(it, level)
}
.map {
" ".repeat(whitespace) + it
}
private fun getJoinLore(level: Int, whitespace: Int = 0): List<String> =
this.config.getStrings("join-lore")
.map {
levelPlaceholders.format(it, level)
}
.map {
" ".repeat(whitespace) + it
}
fun injectPlaceholdersInto(lore: List<String>, player: Player, forceLevel: Int? = null): List<String> {
val withPlaceholders = lore
.map {
@@ -264,8 +293,8 @@ class Job(
.replace("%description%", this.description)
.replace("%job%", this.name)
.replace("%level%", (forceLevel ?: player.getJobLevel(this)).toString())
.replace("%join_price%", NumberUtils.format(this.joinPrice))
.replace("%leave_price%", NumberUtils.format(this.leavePrice))
.replace("%join_price%", this.joinPrice.getDisplay(player))
.replace("%leave_price%", this.leavePrice.getDisplay(player))
}
.toMutableList()
@@ -281,6 +310,10 @@ class Job(
getRewardsDescription(forceLevel ?: player.getJobLevel(this), whitespace)
} else if (s.contains("%level_up_messages%")) {
getLevelUpMessages(forceLevel ?: player.getJobLevel(this), whitespace)
} else if (s.contains("%leave_lore%")) {
getLeaveLore(forceLevel ?: player.getJobLevel(this), whitespace)
} else if (s.contains("%join_lore%")) {
getJoinLore(forceLevel ?: player.getJobLevel(this), whitespace)
} else {
listOf(s)
}
@@ -294,7 +327,6 @@ class Job(
val base = baseItem.clone()
val level = player.getJobLevel(this)
val isActive = player.activeJob == this
return ItemStackBuilder(base)
.setDisplayName(
@@ -304,8 +336,11 @@ class Job(
)
.addLoreLines {
injectPlaceholdersInto(plugin.configYml.getStrings("gui.job-icon.lore"), player) +
if (isActive) plugin.configYml.getStrings("gui.job-icon.active-lore") else
plugin.configYml.getStrings("gui.job-icon.not-active-lore")
when (player.activeJob) {
this -> plugin.configYml.getStrings("gui.job-icon.active-lore")
null -> plugin.configYml.getStrings("gui.job-icon.join-lore")
else -> emptyList()
}
}
.build()
}

View File

@@ -0,0 +1,85 @@
package com.willfp.ecojobs.jobs
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.FillerMask
import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.ItemStackBuilder
import com.willfp.eco.util.formatEco
import org.bukkit.entity.Player
class JobLeaveGUI(
plugin: EcoPlugin,
job: Job
) {
private val menu = menu(plugin.configYml.getInt("leave-gui.rows")) {
val maskPattern = plugin.configYml.getStrings("leave-gui.mask.pattern").toTypedArray()
val maskItems = MaskItems.fromItemNames(plugin.configYml.getStrings("leave-gui.mask.materials"))
title = plugin.configYml.getString("leave-gui.title")
.replace("%job%", job.name)
.formatEco()
setMask(
FillerMask(
maskItems,
*maskPattern
)
)
setSlot(
plugin.configYml.getInt("leave-gui.cancel.location.row"),
plugin.configYml.getInt("leave-gui.cancel.location.column"),
slot({ player, _ ->
ItemStackBuilder(Items.lookup(plugin.configYml.getString("leave-gui.cancel.item")))
.setDisplayName(plugin.configYml.getString("leave-gui.cancel.name").replace("%job%", job.name))
.addLoreLines(
job.injectPlaceholdersInto(plugin.configYml.getStrings("leave-gui.cancel.lore"), player)
)
.build()
}) {
onLeftClick { player, _, _, _ ->
JobsGUI.open(player)
}
}
)
setSlot(
plugin.configYml.getInt("leave-gui.confirm.location.row"),
plugin.configYml.getInt("leave-gui.confirm.location.column"),
slot({ player, _ ->
ItemStackBuilder(Items.lookup(plugin.configYml.getString("leave-gui.confirm.item")))
.setDisplayName(plugin.configYml.getString("leave-gui.confirm.name").replace("%job%", job.name))
.addLoreLines(
job.injectPlaceholdersInto(plugin.configYml.getStrings("leave-gui.confirm.lore"), player)
)
.build()
}) {
onLeftClick { player, _, _, _ ->
player.activeJob = null
if (player.activeJob == null) {
player.sendMessage(
plugin.langYml.getMessage("left-job")
.replace("%job%", job.name)
)
} else {
player.sendMessage(
plugin.langYml.getMessage("cant-leave-job")
.replace("%job%", job.name)
)
}
JobsGUI.open(player)
}
}
)
}
fun open(player: Player) {
menu.open(player)
}
}

View File

@@ -3,6 +3,9 @@ package com.willfp.ecojobs.jobs
import com.willfp.eco.core.EcoPlugin
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.menu.MenuLayer
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.page.PageChanger
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
@@ -10,63 +13,61 @@ import com.willfp.eco.core.gui.slot.MaskItems
import com.willfp.eco.core.items.Items
import com.willfp.eco.core.items.builder.ItemStackBuilder
import com.willfp.eco.util.NumberUtils
import org.bukkit.Material
import com.willfp.ecomponent.components.LevelComponent
import com.willfp.ecomponent.components.LevelState
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import kotlin.math.ceil
import kotlin.math.max
import kotlin.math.min
import kotlin.properties.Delegates
class JobLevelGUI(
plugin: EcoPlugin,
private val job: Job
) {
private val menu: Menu
private val pageKey = "page"
private var levelsPerPage by Delegates.notNull<Int>()
private var pages by Delegates.notNull<Int>()
private fun getPage(menu: Menu, player: Player): Int {
val page = menu.getState(player, pageKey) ?: 1
return min(pages, max(page, 1))
}
init {
val maskPattern = plugin.configYml.getStrings("level-gui.mask.pattern").toTypedArray()
val maskItems = MaskItems.fromItemNames(plugin.configYml.getStrings("level-gui.mask.materials"))
val progressionOrder = "123456789abcdefghijklmnopqrstuvwxyz"
val progressionPattern = plugin.configYml.getStrings("level-gui.progression-slots.pattern")
val progressionSlots = mutableMapOf<Int, Pair<Int, Int>>()
val component = object : LevelComponent(progressionPattern, job.maxLevel) {
override fun getLevelItem(player: Player, menu: Menu, level: Int, levelState: LevelState): ItemStack {
val key = levelState.name.lowercase().replace("_", "-")
var x = 0
for (row in progressionPattern) {
x++
var y = 0
for (char in row) {
y++
if (char == '0') {
continue
return ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.$key.item")))
.setDisplayName(
plugin.configYml.getFormattedString("level-gui.progression-slots.$key.name")
.replace("%job%", job.name)
.replace("%level%", level.toString())
.replace("%level_numeral%", NumberUtils.toNumeral(level))
)
.addLoreLines(
job.injectPlaceholdersInto(
plugin.configYml.getFormattedStrings("level-gui.progression-slots.$key.lore"),
player,
forceLevel = level
)
)
.setAmount(
if (plugin.configYml.getBool("level-gui.progression-slots.level-as-amount")) level else 1
)
.build()
}
val pos = progressionOrder.indexOf(char)
if (pos == -1) {
continue
}
progressionSlots[pos + 1] = Pair(x, y)
override fun getLevelState(player: Player, level: Int): LevelState {
return when {
level <= player.getJobLevel(job) -> LevelState.UNLOCKED
level == player.getJobLevel(job) + 1 -> LevelState.IN_PROGRESS
else -> LevelState.LOCKED
}
}
}
levelsPerPage = progressionSlots.size
pages = ceil(job.maxLevel.toDouble() / levelsPerPage).toInt()
menu = menu(plugin.configYml.getInt("level-gui.rows")) {
title = job.name
maxPages(component.pages)
setMask(
FillerMask(
maskItems,
@@ -74,58 +75,11 @@ class JobLevelGUI(
)
)
for ((level, value) in progressionSlots) {
setSlot(
value.first,
value.second,
slot(ItemStack(Material.BLACK_STAINED_GLASS_PANE)) {
setUpdater { player, menu, _ ->
val page = getPage(menu, player)
addComponent(1, 1, component)
val slotLevel = ((page - 1) * levelsPerPage) + level
fun getItem(section: String) =
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.$section.item")))
.setDisplayName(
plugin.configYml.getFormattedString("level-gui.progression-slots.$section.name")
.replace("%job%", job.name)
.replace("%level%", slotLevel.toString())
.replace("%level_numeral%", NumberUtils.toNumeral(slotLevel))
)
.addLoreLines(
job.injectPlaceholdersInto(
plugin.configYml.getFormattedStrings("level-gui.progression-slots.$section.lore"),
player,
forceLevel = slotLevel
)
)
.build()
if (slotLevel > job.maxLevel) {
maskItems.items[0].item
} else {
val item = when {
slotLevel <= player.getJobLevel(job) -> {
getItem("unlocked")
}
slotLevel == player.getJobLevel(job) + 1 -> {
getItem("in-progress")
}
else -> {
getItem("locked")
}
}
if (plugin.configYml.getBool("level-gui.progression-slots.level-as-amount")) {
item.amount = slotLevel
}
item
}
}
}
)
}
setSlot(
// Instead of the page changer, this will show up when on the first page
addComponent(
MenuLayer.LOWER,
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.row"),
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.column"),
slot(
@@ -133,38 +87,30 @@ class JobLevelGUI(
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.prev-page.name"))
.build()
) {
onLeftClick { event, _, menu ->
val player = event.whoClicked as Player
val page = getPage(menu, player)
val newPage = max(0, page - 1)
if (newPage == 0) {
JobsGUI.open(player)
} else {
menu.setState(player, pageKey, newPage)
}
}
onLeftClick { player, _, _, _ -> JobsGUI.open(player) }
}
)
setSlot(
addComponent(
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.row"),
plugin.configYml.getInt("level-gui.progression-slots.prev-page.location.column"),
PageChanger(
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.prev-page.material")))
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.prev-page.name"))
.build(),
PageChanger.Direction.BACKWARDS
)
)
addComponent(
plugin.configYml.getInt("level-gui.progression-slots.next-page.location.row"),
plugin.configYml.getInt("level-gui.progression-slots.next-page.location.column"),
slot(
PageChanger(
ItemStackBuilder(Items.lookup(plugin.configYml.getString("level-gui.progression-slots.next-page.material")))
.setDisplayName(plugin.configYml.getString("level-gui.progression-slots.next-page.name"))
.build()
) {
onLeftClick { event, _, menu ->
val player = event.whoClicked as Player
val page = getPage(menu, player)
val newPage = min(pages, page + 1)
menu.setState(player, pageKey, newPage)
}
}
.build(),
PageChanger.Direction.FORWARDS
)
)
setSlot(

View File

@@ -3,6 +3,7 @@ package com.willfp.ecojobs.jobs
import com.willfp.eco.core.config.updating.ConfigUpdater
import com.willfp.eco.core.gui.menu
import com.willfp.eco.core.gui.menu.Menu
import com.willfp.eco.core.gui.onLeftClick
import com.willfp.eco.core.gui.slot
import com.willfp.eco.core.gui.slot.ConfigSlot
import com.willfp.eco.core.gui.slot.FillerMask
@@ -99,10 +100,6 @@ object JobsGUI {
val (row, column) = pair
setSlot(row, column, slot({ p, m -> jobIconBuilder(p, m, index) }) {
setUpdater { p, m, _ ->
jobIconBuilder(p, m, index)
}
onLeftClick { event, _, _ ->
val player = event.whoClicked as Player
@@ -114,8 +111,10 @@ object JobsGUI {
val job = unlockedJobs.getOrNull(pagedIndex) ?: return@onLeftClick
if (player.activeJob != job) {
if (player.activeJob == null) {
player.activeJob = job
} else {
player.sendMessage(plugin.langYml.getMessage("leave-current-job"))
}
player.playSound(
@@ -189,9 +188,8 @@ object JobsGUI {
.setDisplayName(plugin.configYml.getString("gui.deactivate-job.name"))
.build()
) {
onLeftClick { event, _ ->
val player = event.whoClicked as Player
player.activeJob = null
onLeftClick { player, _, _, _ ->
player.activeJob?.leaveGUI?.open(player)
}
}
)

View File

@@ -1,8 +1,8 @@
package com.willfp.ecojobs.jobs
import com.willfp.eco.core.integrations.economy.balance
import com.willfp.ecojobs.api.event.PlayerJobJoinEvent
import com.willfp.ecojobs.api.event.PlayerJobLeaveEvent
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.Listener
@@ -13,19 +13,16 @@ object PriceHandler : Listener {
ignoreCancelled = true
)
fun onJoin(event: PlayerJobJoinEvent) {
val player = event.player
val player = event.player as? Player ?: return
val job = event.job
val price = job.joinPrice
if (price > 0) {
val hasMoney = player.balance >= price
if (!hasMoney) {
if (!price.canAfford(player)) {
event.isCancelled = true
return
}
player.balance -= price
}
price.pay(player)
}
@EventHandler(
@@ -33,18 +30,15 @@ object PriceHandler : Listener {
ignoreCancelled = true
)
fun onLeave(event: PlayerJobLeaveEvent) {
val player = event.player
val player = event.player as? Player ?: return
val job = event.job
val price = job.leavePrice
if (price > 0) {
val hasMoney = player.balance >= price
if (!hasMoney) {
if (!price.canAfford(player)) {
event.isCancelled = true
return
}
player.balance -= price
}
price.pay(player)
}
}

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@@ -78,11 +78,11 @@ gui:
active-lore:
- ""
- "&cThis job is already active!"
- "&cYou've already joined this job!"
not-active-lore:
join-lore:
- ""
- "&eClick to activate this job!"
- "&eClick to join this job!"
click:
sound: ui_button_click
@@ -216,6 +216,53 @@ level-gui:
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
leave-gui:
rows: 3
title: "Confirm Leaving %job%"
mask:
# The way the mask works is by having a list of materials
# And then a pattern to use those materials.
# The pattern is the rows in the GUI
# Each line must be 9 long, and the amount of rows should be the amount of rows in the GUI
# A zero represents nothing
# A 1 represents the first material
# A 2 represents the second material
# And so on, you can add up to 9.
materials:
- black_stained_glass_pane
pattern:
- "111111111"
- "110111011"
- "111111111"
cancel:
item: arrow
name: "&eCancel"
lore:
- ""
- "&fGo back to the Jobs menu"
location:
row: 2
column: 3
confirm:
item: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=
name: "&cLeave %job%"
lore:
- ""
- "&cAre you sure?"
- "%leave_lore%"
location:
row: 2
column: 7
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
custom-slots: [ ]
level-up:
message:
enabled: true

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@@ -16,9 +16,28 @@ unlocked-by-default: true
# If job progress should be reset when quitting
reset-on-quit: false
# The price to join or leave this job (set to 0 to disable)
join-price: 0
leave-price: 0
# The price to join this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
join-price:
value: 0
type: coins
display: "&a$%value%"
# Lore shown when clicking on the job icon to join it
# Reference with %join_lore%
join-lore: []
# The price to leave this job (set to 0 to disable)
# Read here for more: https://plugins.auxilor.io/all-plugins/prices
leave-price:
value: 20000
type: coins
display: "&a$%value%"
# Lore shown on the confirm leave button
# Reference with %leave_lore%
leave-lore:
- " &8» This will cost %leave_price%"
# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:

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@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -1,12 +1,24 @@
name: "&#7A54FBEnchanter"
description: "&7&oLevel up by enchanting items"
description: "&8&oLevel up by enchanting items"
unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -1,12 +1,24 @@
name: "&#FB8810Lumberjack"
name: "&#FD9113Lumberjack"
description: "&7&oLevel up by chopping wood"
unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100
@@ -62,56 +74,57 @@ level-xp-requirements:
xp-gain-methods:
- trigger: mine_block
multiplier: 0.5
conditions: [ ]
filters:
items:
- "*oak_log"
- "*spruce_log"
- "*birch_log"
- "*jungle_log"
- "*acacia_log"
- "*dark_oak_log"
- "*mangrove_log"
- "*crimson_stem"
- "*warped_stem"
blocks:
- oak_log
- spruce_log
- birch_log
- jungle_log
- acacia_log
- dark_oak_log
- mangrove_log
- crimson_stem
- warped_stem
player_placed: false
conditions: [ ]
level-placeholders:
- id: "money"
value: "%level% * 0.4"
value: "%level% * 3.0"
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each log chopped."
- "&8» &7Earn &a$%money%&7 for each log chopped."
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each log chopped."
- "&8» &7Earn &a$%money%&7 for each log chopped."
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each log chopped."
- "&8» &7Earn &a$%money%&7 for each log chopped."
level-commands: [ ]
effects:
- id: give_money
args:
every: "ceil(10 - %level% / 10)"
amount: "0.4 * %level%"
filters:
items:
- "*oak_log"
- "*spruce_log"
- "*birch_log"
- "*jungle_log"
- "*acacia_log"
- "*dark_oak_log"
- "*mangrove_log"
- "*crimson_stem"
- "*warped_stem"
amount: "%level% * 3.0"
triggers:
- mine_block
filters:
blocks:
- oak_log
- spruce_log
- birch_log
- jungle_log
- acacia_log
- dark_oak_log
- mangrove_log
- crimson_stem
- warped_stem
player_placed: false
conditions: [ ]
icon: player_head texture:basehead-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E2MjA3MDJmODBiZDJjMjI0MmUyZjEzMWMzZjlhMjU5NDAyYjdmYTg5NzRjODZjZjM0NTBmZjczZTc3MDU5NSJ9fX0=
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjk4NWEwNWQyYTMzOWExYzFiZDdlMmE3OWFlMDAyNWI5YTEwZTg0ZGI5OWFkZjQzNThkNmViZTgzNThhZDJkOCJ9fX0=

View File

@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -5,8 +5,20 @@ unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -1,12 +1,24 @@
name: "&#4B4736Smelter"
description: "&7&oLevel up by smelting items"
description: "&8&oLevel up by smelting items"
unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
level-xp-requirements:
- 100

View File

@@ -7,20 +7,27 @@
# The display name of the job
name: "&#0047b3Toolsmith"
# The description of the job
description: "&8&oLevel up by crafting tools"
# If the job should be unlocked by default
unlocked-by-default: true
# If job progress should be reset when quitting
reset-on-quit: false
# The price to join or leave this job (set to 0 to disable)
join-price: 0
leave-price: 0
join-price:
value: 0
type: coins
display: "&a$%value%"
join-lore: []
leave-price:
value: 0
type: coins
display: "&a$%value%"
leave-lore:
- ""
# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:
- 100
- 120
@@ -72,9 +79,6 @@ level-xp-requirements:
- 580000
- 750000
# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: craft
multiplier: 2
@@ -113,36 +117,24 @@ xp-gain-methods:
- "*shears"
- "*spyglass"
# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "money"
value: "%level% * 2"
# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]
# The effects for the job, has %level% as a placeholder
effects:
- id: give_money
args:
@@ -183,8 +175,6 @@ effects:
triggers:
- craft
# The conditions for the job, also has %level% as a placeholder
conditions: [ ]
# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk2ZDRjODM4YTE2MDZhYzc1Nzc1NDIzMjA4NjE0OTcwOGI3OWFiYTAxYmU5NTNjNjUzOTkxMDFlODk0M2RhZiJ9fX0=

View File

@@ -33,13 +33,9 @@ messages:
joined-job: "&fYou have joined the %job%&f job!"
left-job: "&fYou have left the %job%&f job!"
job-already-joined: "&cYou already have this job!"
must-specify-lrcdb-id: "&cYou must specify the ID of the config to download! Not sure what this means? Go to &alrcdb.auxilor.io"
lrcdb-import-error: "&cError importing config: &f%message%"
lrcdb-import-success: "&fImported &a%name%&f! Reload the plugin to install it"
must-specify-config-name: "&cYou must specify the config name!"
invalid-config-name: "&cInvalid config name!"
lrcdb-export-error: "&cError exporting config: &f%message%"
lrcdb-export-success: "&fExported &a%name%&f! View it on &alrcdb.auxilor.io&f, or share your config ID: &f%id%"
leave-current-job: "&cYou must leave your current job before joining a new one!"
cant-leave-job: "&cYou can't leave the %job%&f job!"
dont-have-job: "&cYou don't have this job unlocked!"
menu:
title: "Jobs"

View File

@@ -1,4 +1,4 @@
#libreforge-updater
#Mon Oct 24 17:04:52 BST 2022
version=1.20.0
#Mon Jan 02 15:59:08 GMT 2023
version=1.33.0
plugin-name=EcoJobs